203 lines
5.8 KiB
JavaScript
203 lines
5.8 KiB
JavaScript
"use strict";
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const $ = require("jquery");
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const escape = require("css.escape");
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const socket = require("../socket");
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const webpush = require("../webpush");
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const slideoutMenu = require("../slideout");
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const sidebar = $("#sidebar");
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const storage = require("../localStorage");
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const utils = require("../utils");
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const {vueApp, initChannel} = require("../vue");
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socket.on("init", function(data) {
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vueApp.currentUserVisibleError = "Rendering…";
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$("#loading-page-message").text(vueApp.currentUserVisibleError);
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const previousActive = vueApp.activeChannel && vueApp.activeChannel.channel.id;
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vueApp.networks = mergeNetworkData(data.networks);
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vueApp.isConnected = true;
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vueApp.currentUserVisibleError = null;
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if (!vueApp.initialized) {
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vueApp.initialized = true;
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if (data.token) {
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storage.set("token", data.token);
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}
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webpush.configurePushNotifications(data.pushSubscription, data.applicationServerKey);
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slideoutMenu.enable();
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const viewport = $("#viewport");
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const viewportWidth = $(window).outerWidth();
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let isUserlistOpen = storage.get("thelounge.state.userlist");
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if (viewportWidth > utils.mobileViewportPixels) {
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slideoutMenu.toggle(storage.get("thelounge.state.sidebar") !== "false");
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}
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// If The Lounge is opened on a small screen (less than 1024px), and we don't have stored
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// user list state, close it by default
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if (viewportWidth >= 1024 && isUserlistOpen !== "true" && isUserlistOpen !== "false") {
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isUserlistOpen = "true";
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}
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viewport.toggleClass("userlist-open", isUserlistOpen === "true");
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$(document.body).removeClass("signed-out");
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$("#loading").remove();
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if (window.g_LoungeErrorHandler) {
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window.removeEventListener("error", window.g_LoungeErrorHandler);
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window.g_LoungeErrorHandler = null;
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}
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}
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vueApp.$nextTick(() => openCorrectChannel(previousActive, data.active));
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utils.confirmExit();
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utils.synchronizeNotifiedState();
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});
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function openCorrectChannel(clientActive, serverActive) {
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let target = $();
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// Open last active channel
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if (clientActive > 0) {
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target = sidebar.find(`.chan[data-id="${clientActive}"]`);
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}
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// Open window provided in location.hash
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if (target.length === 0 && window.location.hash) {
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target = $(`[data-target="${escape(window.location.hash)}"]`).first();
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}
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// Open last active channel according to the server
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if (serverActive > 0 && target.length === 0) {
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target = sidebar.find(`.chan[data-id="${serverActive}"]`);
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}
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// Open first available channel
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if (target.length === 0) {
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target = sidebar.find(".chan").first();
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}
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// If target channel is found, open it
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if (target.length > 0) {
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target.trigger("click", {
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replaceHistory: true,
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});
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return;
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}
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// Open the connect window
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$("#footer .connect").trigger("click", {
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pushState: false,
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});
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}
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function mergeNetworkData(newNetworks) {
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const collapsedNetworks = new Set(JSON.parse(storage.get("thelounge.networks.collapsed")));
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for (let n = 0; n < newNetworks.length; n++) {
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const network = newNetworks[n];
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const currentNetwork = vueApp.networks.find((net) => net.uuid === network.uuid);
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// If this network is new, set some default variables and initalize channel variables
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if (!currentNetwork) {
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network.isJoinChannelShown = false;
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network.isCollapsed = collapsedNetworks.has(network.uuid);
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network.channels.forEach(initChannel);
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continue;
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}
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// Merge received network object into existing network object on the client
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// so the object reference stays the same (e.g. for vueApp.currentChannel)
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for (const key in network) {
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if (!Object.prototype.hasOwnProperty.call(network, key)) {
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continue;
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}
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// Channels require extra care to be merged correctly
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if (key === "channels") {
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currentNetwork.channels = mergeChannelData(
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currentNetwork.channels,
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network.channels
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);
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} else {
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currentNetwork[key] = network[key];
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}
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}
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newNetworks[n] = currentNetwork;
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}
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return newNetworks;
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}
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function mergeChannelData(oldChannels, newChannels) {
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for (let c = 0; c < newChannels.length; c++) {
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const channel = newChannels[c];
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const currentChannel = oldChannels.find((chan) => chan.id === channel.id);
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// This is a new channel that was joined while client was disconnected, initialize it
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if (!currentChannel) {
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initChannel(channel);
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continue;
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}
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// Merge received channel object into existing currentChannel
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// so the object references are exactly the same (e.g. in vueApp.activeChannel)
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for (const key in channel) {
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if (!Object.prototype.hasOwnProperty.call(channel, key)) {
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continue;
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}
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// Server sends an empty users array, client requests it whenever needed
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if (key === "users") {
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if (channel.type === "channel") {
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if (vueApp.activeChannel && vueApp.activeChannel.channel === currentChannel) {
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// For currently open channel, request the user list straight away
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socket.emit("names", {
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target: channel.id,
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});
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} else {
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// For all other channels, mark the user list as outdated
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// so an update will be requested whenever user switches to these channels
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currentChannel.usersOutdated = true;
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}
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}
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continue;
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}
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// Server sends total count of messages in memory, we compare it to amount of messages
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// on the client, and decide whether theres more messages to load from server
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if (key === "totalMessages") {
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currentChannel.moreHistoryAvailable =
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channel.totalMessages > currentChannel.messages.length;
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continue;
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}
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// Reconnection only sends new messages, so merge it on the client
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// Only concat if server sent us less than 100 messages so we don't introduce gaps
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if (key === "messages" && currentChannel.messages && channel.messages.length < 100) {
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currentChannel.messages = currentChannel.messages.concat(channel.messages);
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} else {
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currentChannel[key] = channel[key];
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}
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}
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newChannels[c] = currentChannel;
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}
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return newChannels;
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}
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