"use strict"; const socket = require("../socket"); const webpush = require("../webpush"); const storage = require("../localStorage"); const constants = require("../constants"); const {initChannel} = require("../vue"); const {router, switchToChannel, navigate} = require("../router"); const store = require("../store").default; socket.on("init", function(data) { store.commit("networks", mergeNetworkData(data.networks)); store.commit("isConnected", true); store.commit("currentUserVisibleError", null); if (!store.state.appLoaded) { store.commit("appLoaded"); if (data.token) { storage.set("token", data.token); } webpush.configurePushNotifications(data.pushSubscription, data.applicationServerKey); const viewportWidth = window.outerWidth; let isUserlistOpen = storage.get("thelounge.state.userlist"); if (viewportWidth > constants.mobileViewportPixels) { store.commit("sidebarOpen", storage.get("thelounge.state.sidebar") !== "false"); } // If The Lounge is opened on a small screen (less than 1024px), and we don't have stored // user list state, close it by default if (viewportWidth >= 1024 && isUserlistOpen !== "true" && isUserlistOpen !== "false") { isUserlistOpen = "true"; } store.commit("userlistOpen", isUserlistOpen === "true"); document.body.classList.remove("signed-out"); if (window.g_TheLoungeRemoveLoading) { window.g_TheLoungeRemoveLoading(); } if (!router.currentRoute.name || router.currentRoute.name === "SignIn") { const channel = store.getters.findChannel(data.active); if (channel) { switchToChannel(channel.channel); } else if (store.state.networks.length > 0) { // Server is telling us to open a channel that does not exist // For example, it can be unset if you first open the page after server start switchToChannel(store.state.networks[0].channels[0]); } else { navigate("Connect"); } } } if (document.body.classList.contains("public")) { window.addEventListener( "beforeunload", () => "Are you sure you want to navigate away from this page?" ); } }); function mergeNetworkData(newNetworks) { const collapsedNetworks = new Set(JSON.parse(storage.get("thelounge.networks.collapsed"))); for (let n = 0; n < newNetworks.length; n++) { const network = newNetworks[n]; const currentNetwork = store.getters.findNetwork(network.uuid); // If this network is new, set some default variables and initalize channel variables if (!currentNetwork) { network.isJoinChannelShown = false; network.isCollapsed = collapsedNetworks.has(network.uuid); network.channels.forEach(initChannel); continue; } // Merge received network object into existing network object on the client // so the object reference stays the same (e.g. for currentChannel state) for (const key in network) { if (!Object.prototype.hasOwnProperty.call(network, key)) { continue; } // Channels require extra care to be merged correctly if (key === "channels") { currentNetwork.channels = mergeChannelData( currentNetwork.channels, network.channels ); } else { currentNetwork[key] = network[key]; } } newNetworks[n] = currentNetwork; } return newNetworks; } function mergeChannelData(oldChannels, newChannels) { for (let c = 0; c < newChannels.length; c++) { const channel = newChannels[c]; const currentChannel = oldChannels.find((chan) => chan.id === channel.id); // This is a new channel that was joined while client was disconnected, initialize it if (!currentChannel) { initChannel(channel); continue; } // Merge received channel object into existing currentChannel // so the object references are exactly the same (e.g. in store.state.activeChannel) for (const key in channel) { if (!Object.prototype.hasOwnProperty.call(channel, key)) { continue; } // Server sends an empty users array, client requests it whenever needed if (key === "users") { if (channel.type === "channel") { if ( store.state.activeChannel && store.state.activeChannel.channel === currentChannel ) { // For currently open channel, request the user list straight away socket.emit("names", { target: channel.id, }); } else { // For all other channels, mark the user list as outdated // so an update will be requested whenever user switches to these channels currentChannel.usersOutdated = true; } } continue; } // Server sends total count of messages in memory, we compare it to amount of messages // on the client, and decide whether theres more messages to load from server if (key === "totalMessages") { currentChannel.moreHistoryAvailable = channel.totalMessages > currentChannel.messages.length; continue; } // Reconnection only sends new messages, so merge it on the client // Only concat if server sent us less than 100 messages so we don't introduce gaps if (key === "messages" && currentChannel.messages && channel.messages.length < 100) { currentChannel.messages = currentChannel.messages.concat(channel.messages); } else { currentChannel[key] = channel[key]; } } newChannels[c] = currentChannel; } return newChannels; }