anope/include/socketengine.h

51 lines
1.0 KiB
C++

/*
*
* (C) 2003-2022 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
#include "services.h"
#include "sockets.h"
class CoreExport SocketEngine
{
static const int DefaultSize = 2; // Uplink, mode stacker
public:
/* Map of sockets */
static std::map<int, Socket *> Sockets;
/** Called to initialize the socket engine
*/
static void Init();
/** Called to shutdown the socket engine
*/
static void Shutdown();
/** Set a flag on a socket
* @param s The socket
* @param set Whether setting or unsetting
* @param flag The flag to set or unset
*/
static void Change(Socket *s, bool set, SocketFlag flag);
/** Read from sockets and do things
*/
static void Process();
static int GetLastError();
static void SetLastError(int);
static bool IgnoreErrno();
};
#endif // SOCKETENGINE_H