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anope/include/sockets.h

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/*
*
* (C) 2003-2022 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETS_H
#define SOCKETS_H
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#endif
#include "anope.h"
#define NET_BUFSIZE 65535
/** A sockaddr union used to combine IPv4 and IPv6 sockaddrs
*/
union CoreExport sockaddrs
{
sockaddr sa;
sockaddr_in sa4;
sockaddr_in6 sa6;
/** Construct the object, sets everything to 0
*/
sockaddrs(const Anope::string &address = "");
/** Memset the object to 0
*/
void clear();
/** Get address family.
*/
int family() const;
/** Get the size of the sockaddr we represent
* @return The size
*/
size_t size() const;
/** Get the port represented by this addr
* @return The port, or -1 on fail
*/
int port() const;
/** Get the address represented by this addr
* @return The address
*/
Anope::string addr() const;
/** Get the reverse address represented by this addr
* @return The reverse address
*/
Anope::string reverse() const;
/* Is this address ipv6? */
bool ipv6() const;
/** Check if this sockaddr has data in it
*/
bool valid() const;
/** Compares with sockaddr with another. Compares address type, port, and address
* @return true if they are the same
*/
bool operator==(const sockaddrs &other) const;
/* The same as above but not */
inline bool operator!=(const sockaddrs &other) const { return !(*this == other); }
/** The equivalent of inet_pton
* @param type AF_INET or AF_INET6
* @param address The address to place in the sockaddr structures
* @param pport An option port to include in the sockaddr structures
* @throws A socket exception if given invalid IPs
*/
void pton(int type, const Anope::string &address, int pport = 0);
/** The equivalent of inet_ntop
* @param type AF_INET or AF_INET6
* @param address The in_addr or in_addr6 structure
* @throws A socket exception if given an invalid structure
*/
void ntop(int type, const void *src);
};
class CoreExport cidr
{
sockaddrs addr;
Anope::string cidr_ip;
unsigned short cidr_len;
public:
cidr(const Anope::string &ip);
cidr(const Anope::string &ip, unsigned char len);
cidr(const sockaddrs &ip, unsigned char len);
Anope::string mask() const;
bool match(const sockaddrs &other);
bool valid() const;
bool operator<(const cidr &other) const;
bool operator==(const cidr &other) const;
bool operator!=(const cidr &other) const;
struct CoreExport hash
{
size_t operator()(const cidr &s) const;
};
};
class SocketException : public CoreException
{
public:
/** Constructor for socket exceptions
* @param message Error message
*/
SocketException(const Anope::string &message) : CoreException(message) { }
/** Destructor
* @throws Nothing
*/
virtual ~SocketException() throw() { }
};
enum SocketFlag
{
SF_DEAD = 1,
SF_READABLE,
SF_WRITABLE,
SF_CONNECTING,
SF_CONNECTED,
SF_ACCEPTING,
SF_ACCEPTED,
SF_SIZE
};
class CoreExport SocketIO
{
public:
virtual ~SocketIO() { }
/** Receive something from the buffer
* @param s The socket
* @param buf The buf to read to
* @param sz How much to read
* @return Number of bytes received
*/
virtual int Recv(Socket *s, char *buf, size_t sz);
/** Write something to the socket
* @param s The socket
* @param buf The data to write
* @param size The length of the data
*/
virtual int Send(Socket *s, const char *buf, size_t sz);
int Send(Socket *s, const Anope::string &buf);
/** Accept a connection from a socket
* @param s The socket
* @return The new socket
*/
virtual ClientSocket *Accept(ListenSocket *s);
/** Finished accepting a connection from a socket
* @param s The socket
* @return SF_ACCEPTED if accepted, SF_ACCEPTING if still in process, SF_DEAD on error
*/
virtual SocketFlag FinishAccept(ClientSocket *cs);
/** Bind a socket
* @param s The socket
* @param ip The IP to bind to
* @param port The optional port to bind to
*/
virtual void Bind(Socket *s, const Anope::string &ip, int port = 0);
/** Connect the socket
* @param s The socket
* @param target IP to connect to
* @param port to connect to
*/
virtual void Connect(ConnectionSocket *s, const Anope::string &target, int port);
/** Called to potentially finish a pending connection
* @param s The socket
* @return SF_CONNECTED on success, SF_CONNECTING if still pending, and SF_DEAD on error.
*/
virtual SocketFlag FinishConnect(ConnectionSocket *s);
/** Called when the socket is destructing
*/
virtual void Destroy() { }
};
class CoreExport Socket
{
protected:
/* Socket FD */
int sock;
/* Is this an IPv6 socket? */
bool ipv6;
public:
std::bitset<SF_SIZE> flags;
/* Sockaddrs for bind() (if it's bound) */
sockaddrs bindaddr;
/* I/O functions used for this socket */
SocketIO *io;
/** Empty constructor, should not be called.
*/
Socket();
/** Constructor, possibly creates the socket and adds it to the engine
* @param sock The socket to use, -1 if we need to create our own
* @param ipv6 true if using ipv6
* @param type The socket type, defaults to SOCK_STREAM
*/
Socket(int sock, bool ipv6 = false, int type = SOCK_STREAM);
/** Destructor, closes the socket and removes it from the engine
*/
virtual ~Socket();
/** Get the socket FD for this socket
* @return the fd
*/
int GetFD() const;
/** Check if this socket is IPv6
* @return true or false
*/
bool IsIPv6() const;
/** Mark a socket as (non)blocking
* @param state true to enable blocking, false to disable blocking
* @return true if the socket is now blocking
*/
bool SetBlocking(bool state);
/** Bind the socket to an ip and port
* @param ip The ip
* @param port The port
*/
void Bind(const Anope::string &ip, int port = 0);
/** Called when there either is a read or write event.
* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
*/
virtual bool Process();
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
virtual bool ProcessRead();
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
virtual bool ProcessWrite();
/** Called when there is an error for this socket
* @return true on success, false to drop this socket
*/
virtual void ProcessError();
};
class CoreExport BufferedSocket : public virtual Socket
{
protected:
/* Things read from the socket */
Anope::string read_buffer;
/* Things to be written to the socket */
Anope::string write_buffer;
/* How much data was received from this socket on this recv() */
int recv_len;
public:
BufferedSocket();
virtual ~BufferedSocket();
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
bool ProcessRead() anope_override;
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
bool ProcessWrite() anope_override;
/** Gets the new line from the input buffer, if any
*/
const Anope::string GetLine();
/** Write to the socket
* @param message The message
*/
protected:
virtual void Write(const char *buffer, size_t l);
public:
void Write(const char *message, ...);
void Write(const Anope::string &message);
/** Get the length of the read buffer
* @return The length of the read buffer
*/
int ReadBufferLen() const;
/** Get the length of the write buffer
* @return The length of the write buffer
*/
int WriteBufferLen() const;
};
class CoreExport BinarySocket : public virtual Socket
{
protected:
struct DataBlock
{
char *orig;
char *buf;
size_t len;
DataBlock(const char *b, size_t l);
~DataBlock();
};
/* Data to be written out */
std::deque<DataBlock *> write_buffer;
public:
BinarySocket();
virtual ~BinarySocket();
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
bool ProcessRead() anope_override;
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
bool ProcessWrite() anope_override;
/** Write data to the socket
* @param buffer The data to write
* @param l The length of the data; if 0 then this function returns without doing anything
*/
virtual void Write(const char *buffer, size_t l);
void Write(const char *message, ...);
void Write(const Anope::string &message);
/** Called with data from the socket
* @param buffer The data
* @param l The length of buffer
* @return true to continue reading, false to drop the socket
*/
virtual bool Read(const char *buffer, size_t l);
};
class CoreExport ListenSocket : public virtual Socket
{
public:
/** Constructor
* @param bindip The IP to bind to
* @param port The port to listen on
* @param ipv6 true for ipv6
*/
ListenSocket(const Anope::string &bindip, int port, bool ipv6);
virtual ~ListenSocket();
/** Process what has come in from the connection
* @return false to destroy this socket
*/
bool ProcessRead();
/** Called when a connection is accepted
* @param fd The FD for the new connection
* @param addr The sockaddr for where the connection came from
* @return The new socket
*/
virtual ClientSocket *OnAccept(int fd, const sockaddrs &addr) = 0;
};
class CoreExport ConnectionSocket : public virtual Socket
{
public:
/* Sockaddrs for connection ip/port */
sockaddrs conaddr;
/** Connect the socket
* @param TargetHost The target host to connect to
* @param Port The target port to connect to
*/
void Connect(const Anope::string &TargetHost, int Port);
/** Called when there either is a read or write event.
* Used to determine whether or not this socket is connected yet.
* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
*/
bool Process() anope_override;
/** Called when there is an error for this socket
* @return true on success, false to drop this socket
*/
void ProcessError() anope_override;
/** Called on a successful connect
*/
virtual void OnConnect();
/** Called when a connection is not successful
* @param error The error
*/
virtual void OnError(const Anope::string &error);
};
class CoreExport ClientSocket : public virtual Socket
{
public:
/* Listen socket this connection came from */
ListenSocket *ls;
/* Clients address */
sockaddrs clientaddr;
/** Constructor
* @param ls Listen socket this connection is from
* @param addr Address the connection came from
*/
ClientSocket(ListenSocket *ls, const sockaddrs &addr);
/** Called when there either is a read or write event.
* Used to determine whether or not this socket is connected yet.
* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
*/
bool Process() anope_override;
/** Called when there is an error for this socket
* @return true on success, false to drop this socket
*/
void ProcessError() anope_override;
/** Called when a client has been accepted() successfully.
*/
virtual void OnAccept();
/** Called when there was an error accepting the client
*/
virtual void OnError(const Anope::string &error);
};
class CoreExport Pipe : public Socket
{
public:
/** The FD of the write pipe
* this->sock is the readfd
*/
int write_pipe;
Pipe();
~Pipe();
/** Called when data is to be read, reads the data then calls OnNotify
*/
bool ProcessRead() anope_override;
/** Write data to this pipe
* @param data The data to write
* @param sz The amount of data to wirite
*/
void Write(const char *data, size_t sz);
inline void Write(const Anope::string &data) { this->Write(data.c_str(), data.length() + 1); }
/** Read data from this pipe
* @param data A buffer to read data into
* @param sz The size of the buffer
* @return The amount of data read
*/
int Read(char *data, size_t sz);
/** Mark the write end of this pipe (non)blocking
* @param state true to enable blocking, false to disable blocking
* @return true if the socket is now blocking
*/
bool SetWriteBlocking(bool state);
/** Called when this pipe needs to be woken up
* Is the same as Write("\0", 1)
*/
void Notify();
/** Called after ProcessRead comes back from Notify(), overload to do something useful
*/
virtual void OnNotify() = 0;
};
extern CoreExport uint32_t TotalRead;
extern CoreExport uint32_t TotalWritten;
extern CoreExport SocketIO NormalSocketIO;
#endif // SOCKET_H