From 99f062273e6a04abe4258c23284087698a8ecad8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Sat, 29 Oct 2022 19:02:44 -0500 Subject: [PATCH] only destroy monitor's layer surfaces at destroy --- dwl.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/dwl.c b/dwl.c index 7d41883..8b019da 100644 --- a/dwl.c +++ b/dwl.c @@ -644,12 +644,9 @@ cleanupmon(struct wl_listener *listener, void *data) LayerSurface *l, *tmp; int i; - for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) { - wl_list_for_each_safe(l, tmp, &m->layers[i], link) { - wlr_scene_node_set_enabled(&l->scene->node, 0); + for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) + wl_list_for_each_safe(l, tmp, &m->layers[i], link) wlr_layer_surface_v1_destroy(l->layer_surface); - } - } wl_list_remove(&m->destroy.link); wl_list_remove(&m->frame.link);