From 6d0e3a51987ebda89193cf52996227110ad7068c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Fri, 30 Dec 2022 14:15:21 -0600 Subject: [PATCH] check if a client is resizing before checking if it's visible It's not like it's noticeable, but theoretically this is faster --- dwl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dwl.c b/dwl.c index 9b6be9f..5189757 100644 --- a/dwl.c +++ b/dwl.c @@ -1834,7 +1834,7 @@ rendermon(struct wl_listener *listener, void *data) /* Render if no XDG clients have an outstanding resize and are visible on * this monitor. */ wl_list_for_each(c, &clients, link) - if (client_is_rendered_on_mon(c, m) && (!c->isfloating && c->resize) && !client_is_stopped(c)) + if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c)) goto skip; if (!wlr_scene_output_commit(m->scene_output)) return;