diff --git a/dwl.c b/dwl.c index 6dfbebe..3d250da 100644 --- a/dwl.c +++ b/dwl.c @@ -207,8 +207,7 @@ createkeyboard(struct wlr_input_device *device) Keyboard *keyboard = calloc(1, sizeof(*keyboard)); keyboard->device = device; - /* We need to prepare an XKB keymap and assign it to the keyboard. This - * assumes the defaults (e.g. layout = "us"). */ + /* Prepare an XKB keymap and assign it to the keyboard. */ struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); struct xkb_keymap *keymap = xkb_map_new_from_names(context, &xkb_rules, XKB_KEYMAP_COMPILE_NO_FLAGS); @@ -233,7 +232,7 @@ createkeyboard(struct wlr_input_device *device) void createmon(struct wl_listener *listener, void *data) { - /* This event is rasied by the backend when a new output (aka a display or + /* This event is raised by the backend when a new output (aka a display or * monitor) becomes available. */ struct wlr_output *wlr_output = data; @@ -341,9 +340,9 @@ focus(Client *c, struct wlr_surface *surface) } if (prev_surface) { /* - * Deactivate the previously focused surface. This lets the client know - * it no longer has focus and the client will repaint accordingly, e.g. - * stop displaying a caret. + * Deactivate the previously focused surface. This lets the + * client know it no longer has focus and the client will + * repaint accordingly, e.g. stop displaying a caret. */ struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface( seat->keyboard_state.focused_surface); @@ -501,7 +500,7 @@ motionabsolute(struct wl_listener *listener, void *data) void motionnotify(uint32_t time) { - /* If the mode is non-passthrough, delegate to those functions. */ + /* If we are currently grabbing the mouse, handle and return */ if (cursor_mode == CurMove) { /* Move the grabbed client to the new position. */ grabbed_client->x = cursor->x - grab_x; @@ -653,7 +652,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data) }; /* - * Those familiar with OpenGL are also familiar with the role of matricies + * Those familiar with OpenGL are also familiar with the role of matrices * in graphics programming. We need to prepare a matrix to render the * client with. wlr_matrix_project_box is a helper which takes a box with * a desired x, y coordinates, width and height, and an output geometry, @@ -747,6 +746,8 @@ resizemouse(const Arg *arg) } struct wlr_box geo_box; wlr_xdg_surface_get_geometry(c->xdg_surface, &geo_box); + /* Doesn't work for X11 output - the next absolute motion event + * returns the cursor to where it started */ wlr_cursor_warp_closest(cursor, NULL, c->x + geo_box.x + geo_box.width, c->y + geo_box.y + geo_box.height); @@ -807,7 +808,7 @@ run(char *startup_cmd) void setcursor(struct wl_listener *listener, void *data) { - /* This event is rasied by the seat when a client provides a cursor image */ + /* This event is raised by the seat when a client provides a cursor image */ struct wlr_seat_pointer_request_set_cursor_event *event = data; struct wlr_seat_client *focused_client = seat->pointer_state.focused_client;