From 0e5d7124de4e7ba0baa080547fcfee41b1d5174d Mon Sep 17 00:00:00 2001 From: Leonardo Hernandez Hernandez Date: Wed, 26 Jan 2022 00:54:00 -0600 Subject: [PATCH] use loop to call arrangelayer zwlr_layer_shell_v1_layer are ordered by bottom-most first so we can just use a loop from 3 to 0 --- dwl.c | 25 +++++++------------------ 1 file changed, 7 insertions(+), 18 deletions(-) diff --git a/dwl.c b/dwl.c index 9991c95..cd9e74d 100644 --- a/dwl.c +++ b/dwl.c @@ -560,6 +560,7 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int void arrangelayers(Monitor *m) { + int i; struct wlr_box usable_area = m->m; uint32_t layers_above_shell[] = { ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, @@ -568,30 +569,18 @@ arrangelayers(Monitor *m) LayerSurface *layersurface; struct wlr_keyboard *kb = wlr_seat_get_keyboard(seat); - // Arrange exclusive surfaces from top->bottom - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], - &usable_area, 1); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], - &usable_area, 1); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], - &usable_area, 1); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], - &usable_area, 1); + /* Arrange exclusive surfaces from top->bottom */ + for (i = 3; i >= 0; i--) + arrangelayer(m, &m->layers[i], &usable_area, 1); if (memcmp(&usable_area, &m->w, sizeof(struct wlr_box))) { m->w = usable_area; arrange(m); } - // Arrange non-exlusive surfaces from top->bottom - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], - &usable_area, 0); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], - &usable_area, 0); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], - &usable_area, 0); - arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], - &usable_area, 0); + /* Arrange non-exlusive surfaces from top->bottom */ + for (i = 3; i >= 0; i--) + arrangelayer(m, &m->layers[i], &usable_area, 0); // Find topmost keyboard interactive layer, if such a layer exists for (size_t i = 0; i < LENGTH(layers_above_shell); i++) {