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77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment. **
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** **
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** Copyright (C) 2000 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: skate3 **
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** **
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** Module: obj **
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** **
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** File name: tmeplate.h **
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** **
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** Created by: 00/00/00 - mick **
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** **
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*****************************************************************************/
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#ifndef __SK_OBJECTS_RESTART_H
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#define __SK_OBJECTS_RESTART_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace Obj
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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bool IsRestart(Script::CScriptStructure pNode);
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bool IsRestart(int node);
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int GetRestartNode(uint32 type, int index, int first = -1);
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int FindQualifyingNodes( uint32 type, uint32 *node_buffer, int first = -1 );
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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} // namespace Obj
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#endif // __DIR_SUBDIR_FILE_H
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