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113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
// SkaterPad.h
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#ifndef __SK_OBJ_SKATERPAD_H__
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#define __SK_OBJ_SKATERPAD_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <core/math.h>
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#include <sk\objects\skaterbutton.h>
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namespace Inp
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{
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class Data;
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}
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// A CSkaterPad class contains the state of the pad controlling the skater
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class CSkaterPad : public Spt::Class
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{
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public:
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CSkaterPad();
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uint32 GetPressedMask( void );
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#ifdef __NOPT_ASSERT__
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void Update ( Inp::Data* input, bool debug = false );
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#else
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void Update ( Inp::Data* input );
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#endif
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void Zero ( );
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void Reset ( );
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float GetScaledAnalogStickMagnitude ( float analog_x, float analog_y, float analog_angle );
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float GetScaledLeftAnalogStickMagnitude ( ) { return GetScaledAnalogStickMagnitude(m_leftX, m_leftY, m_leftAngle); }
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float GetScaledRightAnalogStickMagnitude ( ) { return GetScaledAnalogStickMagnitude(m_rightX, m_rightY, m_rightAngle); }
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bool IsLeftAnalogUpPressed();
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bool IsLeftAnalogDownPressed();
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void DebounceLeftAnalogUp ( float duration );
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void DebounceLeftAnalogDown( float duration );
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CSkaterButton m_up;
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CSkaterButton m_down;
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CSkaterButton m_left;
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CSkaterButton m_right;
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CSkaterButton m_L1;
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CSkaterButton m_L2;
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CSkaterButton m_L3;
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CSkaterButton m_R1;
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CSkaterButton m_R2;
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CSkaterButton m_R3;
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CSkaterButton m_circle;
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CSkaterButton m_square;
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CSkaterButton m_triangle;
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CSkaterButton m_x;
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CSkaterButton m_start;
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CSkaterButton m_select;
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float m_rightX;
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float m_rightY;
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float m_leftX;
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float m_leftY;
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float m_scaled_rightX;
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float m_scaled_rightY;
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float m_scaled_leftX;
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float m_scaled_leftY;
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// angle and amount we are push the direction stick
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float m_rightAngle;
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float m_rightLength;
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float m_leftAngle;
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float m_leftLength;
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Tmr::Time m_leftAnalogUpDebounceTime;
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Tmr::Time m_leftAnalogDownDebounceTime;
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// Given the checksum of a button name, this will return that button.
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CSkaterButton* GetButton(uint32 NameChecksum);
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// related utility functions
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static uint32 sGetDirection(bool Up, bool Down, bool Left, bool Right);
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static float sGetAngleFromDPad(bool Up, bool Down, bool Left, bool Right);
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};
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inline bool CSkaterPad::IsLeftAnalogUpPressed ( )
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{
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return m_leftAnalogUpDebounceTime == 0 && m_leftLength != 0.0f && Mth::Abs(m_leftAngle) < Mth::DegToRad(45.0f);
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}
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inline bool CSkaterPad::IsLeftAnalogDownPressed ( )
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{
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return m_leftAnalogDownDebounceTime == 0 && m_leftLength != 0.0f && (Mth::PI - Mth::Abs(m_leftAngle)) < Mth::DegToRad(45.0f);
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}
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inline void CSkaterPad::DebounceLeftAnalogUp ( float duration )
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{
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m_leftAnalogUpDebounceTime = Tmr::GetTime() + static_cast< Tmr::Time >(1000.0f * duration);
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}
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inline void CSkaterPad::DebounceLeftAnalogDown ( float duration )
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{
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m_leftAnalogDownDebounceTime = Tmr::GetTime() + static_cast< Tmr::Time >(1000.0f * duration);
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}
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typedef CSkaterPad CControlPad;
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#endif // __SK_OBJ_SKATERPAD_H__
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