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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: StreamComponent.h
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//* OWNER: ???
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//* CREATION DATE: ??/??/??
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//****************************************************************************
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#ifndef __COMPONENTS_STREAMCOMPONENT_H__
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#define __COMPONENTS_STREAMCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#define CRC_STREAM CRCD(0xf1641e3,"stream")
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#define GetStreamComponent() ((Obj::CStreamComponent*)GetComponent(CRC_STREAM))
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#define GetStreamComponentFromObject(pObj) ((Obj::CStreamComponent*)(pObj)->GetComponent(CRC_STREAM))
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#define MAX_STREAMS_PER_OBJECT 3
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Gfx
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{
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class Camera;
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}
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namespace Obj
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{
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// Forward declarations
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class CEmitterObject;
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class CProximNode;
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class CStreamComponent : public CBaseComponent
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{
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public:
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CStreamComponent();
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virtual ~CStreamComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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Mth::Vector GetClosestEmitterPos( Gfx::Camera *pCamera );
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bool HasProximNode() const { return mp_proxim_node != NULL; }
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void ClearProximNode() { mp_proxim_node = NULL; } // Needed for early proxim node cleanup
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bool GetClosestDropoffPos( Gfx::Camera *pCamera, Mth::Vector & dropoff_pos ); // returns true if position defined
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static CBaseComponent* s_create();
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public:
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// PUBLIC FOR NOW!!!!
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uint32 mStreamingID[ MAX_STREAMS_PER_OBJECT ];
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private:
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bool PlayStream( Script::CStruct *pParams, Script::CScript *pScript );
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// if this is non-zero, the object has streaming sound from the CD attached to it.
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// it is cleared and set in music.cpp.
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// Returns 0 if no stream slots empty, or the index + 1
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int StreamSlotEmpty();
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CEmitterObject *mp_emitter;
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CProximNode * mp_proxim_node;
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// End of Stream stuff
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////////////////////////////////////////////
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};
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}
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#endif
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