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97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: InputComponent.cpp
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//* OWNER: Dan
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//* CREATION DATE: 3/18/3
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//****************************************************************************
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#ifndef __COMPONENTS_INPUTCOMPONENT_H__
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#define __COMPONENTS_INPUTCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/inpman.h>
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#include <sk/objects/skaterpad.h>
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#define CRC_INPUT CRCD(0x27d7cd28, "Input")
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#define GetInputComponent() ((Obj::CInputComponent*)GetComponent(CRC_INPUT))
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#define GetInputComponentFromObject(pObj) ((Obj::CInputComponent*)(pObj)->GetComponent(CRC_INPUT))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CInputComponent : public CBaseComponent
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{
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public:
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CInputComponent();
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virtual ~CInputComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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uint32 GetInputMask ( ) const { return m_input_mask; }
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CControlPad& GetControlPad ( ) { return m_pad; }
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CControlPad& GetControlPad2 ( ) { return m_pad2; }
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void DisableInput ( ) { m_input_disabled = true; }
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void EnableInput ( ) { m_input_disabled = false; }
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void NetDisableInput ( ) { m_net_input_disabled = true; }
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void NetEnableInput ( ) { m_net_input_disabled = false; }
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bool IsInputDisabled ( ) { return m_input_disabled || m_net_input_disabled; }
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void BindToController ( int controller );
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Inp::Handler< CInputComponent >* GetInputHandler ( ) { return m_input_handler; }
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void Debounce ( uint32 Checksum, float time, bool clear );
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void PauseDevice ( ) { m_input_handler->m_Device->Pause(); }
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void UnPauseDevice ( ) { m_input_handler->m_Device->UnPause(); }
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SIO::Device* GetDevice ( ) { return m_input_handler->m_Device; }
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private:
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static void s_input_logic_code ( const Inp::Handler < CInputComponent >& handler );
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static void s_input_logic_code2 ( const Inp::Handler < CInputComponent >& handler );
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void handle_input ( Inp::Data* input );
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void handle_input2 ( Inp::Data* input );
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void build_input_mask ( Inp::Data* input );
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void update_input_mask ( Inp::Data* input, Inp::Data::AnalogButtonIndex button, Inp::Data::AnalogButtonMask mask, uint32 trigger_event, uint32 release_event, CSkaterButton* skater_button );
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bool ignore_button_presses ( );
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private:
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uint32 m_last_mask;
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uint32 m_input_mask;
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CControlPad m_pad;
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CControlPad m_pad2;
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Inp::Handler< CInputComponent >* m_input_handler;
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Inp::Handler< CInputComponent >* m_input_handler2;
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bool m_input_disabled;
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bool m_net_input_disabled;
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bool m_input_events_enabled;
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};
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}
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#endif
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