#ifndef __SK_MODULES_SKATE_NETGOAL_H__ #define __SK_MODULES_SKATE_NETGOAL_H__ #ifndef __CORE_DEFINES_H #include #endif #include namespace Game { class CNetGoal : public CGoal { public: CNetGoal( Script::CStruct* pParams ); virtual ~CNetGoal(); bool Update(); bool Deactivate( bool force = false, bool affect_tree = true ); bool Activate(); bool IsExpired(); void Expire(); protected: bool m_initialized; }; } #endif