// find x gaps #ifndef __SK_MODULES_SKATE_FINDGAPSGOAL_H__ #define __SK_MODULES_SKATE_FINDGAPSGOAL_H__ #ifndef __CORE_DEFINES_H #include #endif #include namespace Game { class CFindGapsGoal : public CGoal { public: CFindGapsGoal( Script::CStruct* pParams ); virtual ~CFindGapsGoal(); bool Activate(); bool Deactivate( bool force = false, bool affect_tree = true ); void CheckGaps(); protected: int m_numGapsToFind; }; } // namespace game #endif