//**************************************************************************** //* MODULE: Gfx //* FILENAME: p_nxParticle.h //* OWNER: Paul Robinson //* CREATION DATE: 3/27/2002 //**************************************************************************** #ifndef __GFX_P_NX_PARTICLENEWFLAT_H__ #define __GFX_P_NX_PARTICLENEWFLAT_H__ #include "gfx/ngps/p_nxparticle.h" namespace Nx { class CParticleSpan { public: float m_sx,m_sy,m_sz; // Start, mid & end points of span path. float m_mx,m_my,m_mz; // This should really be the coefficients you need to float m_ex,m_ey,m_ez; // describe the path, not the raw position data. unsigned char m_sr,m_sg,m_sb,m_sa; // Start color unsigned char m_er,m_eg,m_eb,m_ea; // End color }; class CParticleStream { public: int m_num_particles; float m_rate; float m_interval; float m_oldest_age; uint32 m_seed[4]; void AdvanceSeed(int num_places); }; class CSystemDmaDataFlat { public: uint32 m_GScontext[20]; uint32 m_u0, m_v0, m_u1, m_v1; float m_c0x, m_c0y, m_c0z, m_c0w; float m_c1x, m_c1y, m_c1z, m_c1w; float m_c2x, m_c2y, m_c2z, m_c2w; float m_s0x, m_s0y, m_s0z, m_s0w; float m_s1x, m_s1y, m_s1z, m_s1w; float m_s2x, m_s2y, m_s2z, m_s2w; float m_c0r, m_c0g, m_c0b, m_c0a; float m_c1r, m_c1g, m_c1b, m_c1a; float m_c2r, m_c2g, m_c2b, m_c2a; uint32 m_tagx,m_tagy,m_tagz,m_tagw; Mth::Matrix m_matrix; } nAlign(128); /******************************************************************/ /* */ /* */ /******************************************************************/ ///////////////////////////////////////////////////////////////////////////////////// // // Here's a machine specific implementation of the CParticle class CPs2ParticleNewFlat : public CParticle { public: CPs2ParticleNewFlat(); CPs2ParticleNewFlat( uint32 checksum, int max_streams, uint32 texture_checksum, uint32 blendmode_checksum, int fix ); virtual ~CPs2ParticleNewFlat(); int GetNumParticles(); // NxPs2::sParticleSystem* GetEngineParticle( void ) { return mp_engine_particle; } private: // It's all private, as it is machine specific void plat_render( void ); void plat_get_position( int entry, int list, float * x, float * y, float * z ); void plat_set_position( int entry, int list, float x, float y, float z ); void plat_add_position( int entry, int list, float x, float y, float z ); int plat_get_num_vertex_lists( void ); int plat_get_num_particle_colors( void ); void plat_set_sr( int entry, uint8 value ); void plat_set_sg( int entry, uint8 value ); void plat_set_sb( int entry, uint8 value ); void plat_set_sa( int entry, uint8 value ); void plat_set_mr( int entry, uint8 value ); void plat_set_mg( int entry, uint8 value ); void plat_set_mb( int entry, uint8 value ); void plat_set_ma( int entry, uint8 value ); void plat_set_er( int entry, uint8 value ); void plat_set_eg( int entry, uint8 value ); void plat_set_eb( int entry, uint8 value ); void plat_set_ea( int entry, uint8 value ); void plat_build_path( void ); Image::RGBA m_start_color; // Start color for each corner. Image::RGBA m_mid_color; // Mid color for each corner. Image::RGBA m_end_color; // End color for each corner. NxPs2::SSingleTexture* mp_engine_texture; uint64 m_blend; int m_max_streams; // Maximum number of particle streams. int m_num_streams; // Number of active streams. int m_num_spans; // Number of span segments. CParticleSpan* mp_span; CParticleStream* mp_stream; CParticleStream* mp_newest_stream; CParticleStream* mp_oldest_stream; float m_life; bool m_emitting; Mth::Matrix m_rotation; // dma data CSystemDmaDataFlat m_systemDmaData; }; /******************************************************************/ /* */ /* */ /******************************************************************/ } // Nx #endif