#ifndef __SK_SCRIPTING_GS_FILE_H #define __SK_SCRIPTING_GS_FILE_H #ifndef __SCRIPTING_SCRIPTDEFS_H #include // For enums #endif namespace SkateScript { using namespace Script; void LoadAllStartupQBFiles(); void LoadQB(const char *p_fileName, EBoolAssertIfDuplicateSymbols assertIfDuplicateSymbols=NO_ASSERT_IF_DUPLICATE_SYMBOLS); void UnloadQB(uint32 fileNameChecksum); uint32 GenerateFileNameChecksum(const char *p_fileName); void UnloadQB(const char *p_fileName); } // namespace SkateScript #endif // #ifndef __SK_SCRIPTING_GS_FILE_H