#ifndef __GFX_P_NX_SECTOR_H__ #define __GFX_P_NX_SECTOR_H__ #include #include #include "gfx\NxSector.h" #include "gfx\Image\ImageBasic.h" #include "gfx\xbox\p_nxscene.h" #include "gfx\xbox\nx\mesh.h" namespace Nx { ///////////////////////////////////////////////////////////////////////////////////// // Private classes // // Here's a machine specific implementation of the CSector class CXboxSector : public CSector { public: CXboxSector(); bool LoadFromFile( void* p_file ); bool LoadFromMemory( void **p_mem ); NxXbox::sScene *GenerateScene( void ); private: // It's all private, as it is machine specific virtual void plat_set_color( Image::RGBA rgba ); virtual void plat_clear_color( void ); virtual void plat_set_visibility( uint32 mask ); virtual void plat_set_active( bool on ); virtual void plat_set_world_position( const Mth::Vector& pos ); virtual const Mth::CBBox &plat_get_bounding_box( void ) const; virtual const Mth::Vector &plat_get_world_position( void ) const; virtual void plat_set_shatter( bool on ); virtual CSector *plat_clone( bool instance, CScene *p_scene = NULL ); int m_flags; Mth::Vector m_pos_offset; Image::RGBA m_rgba; }; } // Namespace Nx #endif