#ifndef __SCREENFX_H #define __SCREENFX_H namespace NxXbox { void start_screen_blur( void ); void finish_screen_blur( void ); void start_focus_blur( void ); void finish_focus_blur( void ); void set_focus_blur_focus( Mth::Vector & focal_point, float offset, float near_depth, float far_depth ); void draw_rain( void ); } // namespace NxXbox #endif // __SCREENFX_H