#ifndef __OCCLUDE_H__ #define __OCCLUDE_H__ namespace NxXbox { void AddOcclusionPoly( Mth::Vector &v0, Mth::Vector &v1, Mth::Vector &v2, Mth::Vector &v3, uint32 checksum = 0 ); void EnableOcclusionPoly( uint32 checksum, bool available ); void RemoveAllOcclusionPolys( void ); void BuildOccluders( Mth::Vector *p_cam_pos, int view ); bool TestSphereAgainstOccluders( D3DXVECTOR3 *p_center, float radius, uint32 meshes = 1 ); } #endif