/////////////////////////////////////////////////////////////////////////////////// // p_NxLight.H - Neversoft Engine, Rendering portion, Platform dependent interface #ifndef __GFX_P_NX_LIGHT_H__ #define __GFX_P_NX_LIGHT_H__ #ifndef __CORE_DEFINES_H #include #endif #include #include #include namespace NxPs2 { class CLightGroup; } namespace Nx { /////////////////////////////////////////////////////////////////////////////////// // Nx::CPs2ModelLights class CPs2ModelLights : public CModelLights { public: CPs2ModelLights(); virtual ~CPs2ModelLights(); NxPs2::CLightGroup * GetEngineLightGroup() const; private: // Constants enum { SCENE_LIGHT_INDEX = 2, }; // The engine light group NxPs2::CLightGroup * mp_light_group; // Platform-specific calls //virtual void plat_update_lights(); virtual bool plat_set_light_ambient_color(const Image::RGBA &rgba); virtual bool plat_set_light_direction(int light_index, const Mth::Vector &direction); virtual bool plat_set_light_diffuse_color(int light_index, const Image::RGBA &rgba); virtual Image::RGBA plat_get_light_ambient_color() const; virtual const Mth::Vector & plat_get_light_direction(int light_index) const; virtual Image::RGBA plat_get_light_diffuse_color(int light_index) const; virtual void plat_update_engine( Mth::Vector & pos, bool add_scene_light ); virtual void plat_update_brightness(); virtual void plat_enable_ambient_light(bool enable); virtual void plat_enable_diffuse_light(int light_index, bool enable); virtual bool plat_is_ambient_light_enabled() const; virtual bool plat_is_diffuse_light_enabled(int light_index) const; }; /******************************************************************/ /* */ /* */ /******************************************************************/ inline NxPs2::CLightGroup * CPs2ModelLights::GetEngineLightGroup() const { return mp_light_group; } } #endif