JumpTable:
; load at micromem address 0

		; initially the branch addresses will be static
		; but they can later be written dynamically by a vu code caching system
		NOP								B			Init
		NOP								NOP
		NOP								B			ProcessPacket
		NOP								NOP
		NOP								B			VU1Context
		NOP								NOP
		NOP								B			GSContext
		NOP								NOP
		NOP								B			SpritesInit
		NOP								NOP
		NOP								B			Sprites
		NOP								NOP
		;NOP								B			ScreenAlignedBillboards
		;NOP								NOP
		;NOP								B			AxialBillboards
		;NOP								NOP