JumpTable: ; load at micromem address 0 ; initially the branch addresses will be static ; but they can later be written dynamically by a vu code caching system NOP B Init NOP NOP NOP B ProcessPacket NOP NOP NOP B VU1Context NOP NOP NOP B GSContext NOP NOP NOP B SpritesInit NOP NOP NOP B Sprites NOP NOP ;NOP B ScreenAlignedBillboards ;NOP NOP ;NOP B AxialBillboards ;NOP NOP