#ifndef __GROUP_H #define __GROUP_H namespace NxPs2 { #define GROUPFLAG_TRANSPARENT (1<<0) #define GROUPFLAG_SKY (1<<1) #define GROUPFLAG_SORT (1<<2) class CVu1Context; struct STransformContext; struct sGroup { public: sGroup *pNext; float Priority; uint32 Checksum; uint32 flags; uint8 *pUpload[2]; uint8 *pRender[2]; uint8 *pListEnd[2]; bool Used[2]; // flag saying if this group is actually used this frame (has something in the pRender data) struct sMesh *pMeshes; int NumMeshes; uint vu1_loc; uint8 *p_tag; uint32 VramStart; uint32 VramEnd; struct sScene *pScene; sGroup *pPrev; static sGroup *pHead; static sGroup *pTail; static sGroup *pShadow; static sGroup *pFog; static sGroup *pParticles; static sGroup *pEpilogue; volatile static sGroup *pUploadGroup; volatile static sGroup *pRenderGroup; static uint32 VramBufferBase; //STransformContext *pTransformContext; CVu1Context *pVu1Context; uint32 profile_color; // color we display it as in the profiler }; } // namespace NxPs2 #endif // __GROUP_H