#include "Gfx/ngc/p_NxTextured3dPoly.h" namespace NxNgc { //////////////////////////////////////////////////////////////////////////////////// // Here's a machine specific implementation of CTextured3dPoly CNgcTextured3dPoly::CNgcTextured3dPoly() { } CNgcTextured3dPoly::~CNgcTextured3dPoly() { } void CNgcTextured3dPoly::plat_set_texture(uint32 texture_checksum) { } void CNgcTextured3dPoly::plat_render() { } } // Namespace NxNgc