thug/Code/Sk/GameNet/Ngps/p_buddy.cpp

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2016-02-13 21:39:12 +00:00
/*****************************************************************************
** **
** Neversoft Entertainment. **
** **
** Copyright (C) 2002 - All Rights Reserved **
** **
******************************************************************************
** **
** Project: Skate4 **
** **
** Module: GameNet **
** **
** File name: p_buddy.cpp **
** **
** Created by: 02/28/02 - SPG **
** **
** Description: PS2 Buddy List Code **
** **
*****************************************************************************/
/*****************************************************************************
** Includes **
*****************************************************************************/
#include <core/defines.h>
#include <gel/mainloop.h>
#include <gel/scripting/script.h>
#include <gel/scripting/array.h>
#include <gel/scripting/symboltable.h>
#include <GameNet/GameNet.h>
#include <GameNet/Ngps/p_buddy.h>
#include <GameNet/lobby.h>
/*****************************************************************************
** DBG Information **
*****************************************************************************/
namespace GameNet
{
/*****************************************************************************
** Externals **
*****************************************************************************/
/*****************************************************************************
** Defines **
*****************************************************************************/
#define vBUDDY_CONNECT_TIMEOUT Tmr::Seconds( 10 )
/*****************************************************************************
** Private Types **
*****************************************************************************/
/*****************************************************************************
** Private Data **
*****************************************************************************/
static Tmr::Time s_connect_start_time = 0;
/*****************************************************************************
** Public Data **
*****************************************************************************/
/*****************************************************************************
** Private Prototypes **
*****************************************************************************/
/*****************************************************************************
** Private Functions **
*****************************************************************************/
void BuddyMan::s_error_callback( GPConnection* connection, void* arg, void* param )
{
GPErrorArg* error;
BuddyMan* buddy_man;
error = (GPErrorArg*) arg;
buddy_man = (BuddyMan*) param;
Dbg_Printf( "******** ERROR: %d %s\n", error->errorCode, error->errorString );
if( error->fatal )
{
Dbg_Printf( "******** ERROR IS FATAL\n" );
}
switch( error->errorCode )
{
case GP_NEWUSER_BAD_PASSWORD:
Dbg_Printf( "Bad password\n" );
Script::RunScript( "create_wrong_profile_password_dialog" );
buddy_man->Disconnect();
break;
case GP_NEWUSER_BAD_NICK:
Dbg_Printf( "Bad nick (already exists?) Trying to connect now\n" );
buddy_man->m_state = vSTATE_BEGIN_LOGIN;
break;
case GP_ADDBUDDY_ALREADY_BUDDY:
Script::RunScript( "failed_add_buddy_already_buddy" );
break;
case GP_LOGIN_CONNECTION_FAILED:
buddy_man->Disconnect();
Script::RunScript( "CreateBuddyLoginFailedDialog" );
break;
default:
Dbg_Printf( "Not handled: %d\n", error->errorCode );
break;
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_buddy_request( GPConnection* connection, void* arg, void* param )
{
BuddyMan* buddy_man;
GPRecvBuddyRequestArg* request;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
buddy_man = (BuddyMan*) param;
request = (GPRecvBuddyRequestArg*) arg;
// Always accept
gpAuthBuddyRequest( &buddy_man->m_gp_conn, request->profile );
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_buddy_status( GPConnection* connection, void* arg, void* param )
{
BuddyMan* buddy_man;
GPRecvBuddyStatusArg* status_arg;
GPBuddyStatus status;
Lst::Search< BuddyInfo > sh;
BuddyInfo* buddy;
char* join_info;
char* location_str;
bool handled;
int i;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetBottomUpHeap());
buddy_man = (BuddyMan*) param;
status_arg = (GPRecvBuddyStatusArg*) arg;
gpGetBuddyStatus( &buddy_man->m_gp_conn, status_arg->index, &status );
//Dbg_Printf( "Got buddy status %d for %d : %s, %s\n", status.status, status.profile, status.statusString, status.locationString );
handled = false;
for( buddy = sh.FirstItem( buddy_man->m_buddies ); buddy; buddy = sh.NextItem())
{
if( buddy->m_Profile == status.profile )
{
Script::CStruct* p_status_params;
buddy->m_Status = status.status;
strcpy( buddy->m_StatusString, status.statusString );
if( buddy->m_Status == GP_PLAYING )
{
location_str = strchr( status.locationString, ':' );
location_str += 1;
location_str = strchr( location_str, ':' );
location_str += 1;
location_str = strchr( location_str, ':' );
location_str += 1;
strcpy( buddy->m_Location, location_str );
join_info = strtok( status.locationString, ":" );
Dbg_Assert( join_info != NULL );
buddy->m_JoinIP = atoi( join_info );
join_info = strtok( NULL, ":" );
Dbg_Assert( join_info != NULL );
buddy->m_JoinPrivateIP = atoi( join_info );
join_info = strtok( NULL, ":" );
Dbg_Assert( join_info != NULL );
buddy->m_JoinPort = atoi( join_info );
}
else
{
strcpy( buddy->m_Location, status.locationString );
}
if( buddy->m_Pending )
{
// This was a pending addition. Add him to our permanent list
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Prefs::Preferences* prefs;
Script::CArray* buddy_array, *new_array;
Script::CStruct* new_buddy;
Script::CStruct* params;
params = new Script::CStruct;
params->AddString( "net_name", buddy->m_Nick );
Script::RunScript( "added_buddy", params );
delete params;
buddy->m_Pending = false;
prefs = gamenet_man->GetNetworkPreferences();
buddy_array = prefs->GetPreferenceArray( Script::GenerateCRC( "buddy_array" ));
new_array = new Script::CArray;
new_array->SetSizeAndType( buddy_array->GetSize() + 1, ESYMBOLTYPE_STRUCTURE );
for( i = 0; i < (int) buddy_array->GetSize(); i++ )
{
Script::CStruct* entry, *new_entry;
entry = buddy_array->GetStructure( i );
new_entry = new Script::CStruct;
*new_entry = *entry;
new_array->SetStructure( i, new_entry );
}
new_buddy = new Script::CStruct;
new_buddy->AddInteger( "profile", buddy->m_Profile );
new_buddy->AddString( "nick", buddy->m_Nick );
new_array->SetStructure( i, new_buddy );
prefs->SetPreference( Script::GenerateCRC( "buddy_array" ), new_array );
}
p_status_params = new Script::CScriptStructure;
p_status_params->AddComponent( Script::GenerateCRC( "name" ), ESYMBOLTYPE_STRING, buddy->m_Nick );
p_status_params->AddComponent( Script::GenerateCRC( "status" ), ESYMBOLTYPE_STRING, buddy->m_StatusString );
p_status_params->AddComponent( Script::GenerateCRC( "location" ), ESYMBOLTYPE_STRING, buddy->m_Location );
p_status_params->AddComponent( Script::GenerateCRC( "id" ), ESYMBOLTYPE_NAME, Script::GenerateCRC( "first_lobby_buddy" ) + buddy->m_Profile );
Script::RunScript( "update_buddy_status", p_status_params );
delete p_status_params;
handled = true;
break;
}
}
if( !handled )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Prefs::Preferences* prefs;
Script::CArray* buddy_array;
int profile;
prefs = gamenet_man->GetNetworkPreferences();
buddy = new BuddyInfo;
buddy->m_Profile = status.profile;
buddy->m_Status = status.status;
strcpy( buddy->m_StatusString, status.statusString );
sprintf( buddy->m_Nick, "ProSkater" );
if( buddy->m_Status == GP_PLAYING )
{
location_str = strchr( status.locationString, ':' );
location_str += 1;
location_str = strchr( location_str, ':' );
location_str += 1;
location_str = strchr( location_str, ':' );
location_str += 1;
strcpy( buddy->m_Location, location_str );
join_info = strtok( status.locationString, ":" );
Dbg_Assert( join_info );
buddy->m_JoinIP = atoi( join_info );
join_info = strtok( NULL, ":" );
Dbg_Assert( join_info );
buddy->m_JoinPrivateIP = atoi( join_info );
join_info = strtok( NULL, ":" );
Dbg_Assert( join_info );
buddy->m_JoinPort = atoi( join_info );
}
else
{
strcpy( buddy->m_Location, status.locationString );
}
buddy_man->m_buddies.AddToTail( buddy );
// We now need to find the name by which we know this buddy. When we added them to our list
// we added an entry into our network preferences with a matching profile ID and the player's
// network name
buddy_array = prefs->GetPreferenceArray( Script::GenerateCRC( "buddy_array" ));
if( buddy_array )
{
Script::CStruct* entry;
for( i = 0; i < (int) buddy_array->GetSize(); i++ )
{
entry = buddy_array->GetStructure( i );
entry->GetInteger( "profile", &profile, Script::ASSERT );
if( profile == status.profile )
{
const char* nick = NULL;
entry->GetString( "nick", &nick, Script::ASSERT );
strcpy( buddy->m_Nick, nick );
}
}
}
}
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_buddy_message( GPConnection* connection, void* arg, void* param )
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_game_invite( GPConnection* connection, void* arg, void* param )
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_transfer_callback( GPConnection* connection, void* arg, void* param )
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_connect_callback( GPConnection* connection, void* arg, void* param )
{
BuddyMan* buddy_man;
GPConnectResponseArg* response;
buddy_man = (BuddyMan*) param;
response = (GPConnectResponseArg*) arg;
switch( response->result )
{
case GP_NO_ERROR:
//Dbg_Printf( "*************** CONNECTED, NO ERROR\n" );
buddy_man->Connected( response->profile );
break;
case GP_MEMORY_ERROR:
//Dbg_Printf( "*************** DIDNT CONNECT: MEMORY ERROR\n" );
break;
case GP_PARAMETER_ERROR:
//Dbg_Printf( "*************** DIDNT CONNECT: PARAMETER ERROR\n" );
break;
case GP_NETWORK_ERROR:
//Dbg_Printf( "*************** DIDNT CONNECT: NETWORK ERROR\n" );
break;
case GP_SERVER_ERROR:
//Dbg_Printf( "*************** DIDNT CONNECT: SERVER ERROR\n" );
break;
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_buddy_logic_code( const Tsk::Task< BuddyMan >& task )
{
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
BuddyMan& man = task.GetData();
static Tmr::Time s_last_process_time = 0;
switch( man.m_state )
{
case vSTATE_WAIT:
break;
case vSTATE_BEGIN_LOGIN:
man.Connect();
break;
case vSTATE_CREATING_PROFILE:
case vSTATE_CONNECTING:
if(( Tmr::GetTime() - s_connect_start_time ) > vBUDDY_CONNECT_TIMEOUT )
{
//Dbg_Printf( "Timing buddy server connection out\n" );
man.Disconnect();
Script::RunScript( "CreateBuddyLoginFailedDialog" );
}
else
{
gpProcess( &man.m_gp_conn );
}
break;
case vSTATE_LOGGED_IN:
if(( Tmr::GetTime() - s_last_process_time ) > Tmr::Seconds( 1 ))
{
gpProcess( &man.m_gp_conn );
s_last_process_time = Tmr::GetTime();
}
break;
default:
Dbg_Assert( 0 );
break;
}
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_threaded_buddy_connect( BuddyMan* buddy_man )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Prefs::Preferences* prefs;
GPResult result;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetBottomUpHeap());
// Register this thread with the sockets API
sockAPIregthr();
prefs = gamenet_man->GetNetworkPreferences();
const char* email = prefs->GetPreferenceString( Script::GenerateCRC( "profile_email" ), Script::GenerateCRC("ui_string") );
const char* password = prefs->GetPreferenceString( Script::GenerateCRC( "profile_password" ), Script::GenerateCRC("ui_string") );
Dbg_Printf( "Connecting to gp with %s : %s\n", email, password );
result = gpConnect( &buddy_man->m_gp_conn, "proskater", email, password, GP_FIREWALL, GP_NON_BLOCKING, s_connect_callback, buddy_man );
// Deregister this thread with the sockets API
sockAPIderegthr();
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::s_threaded_buddy_create( BuddyMan* buddy_man )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Prefs::Preferences* prefs;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetBottomUpHeap());
// Register this thread with the sockets API
sockAPIregthr();
prefs = gamenet_man->GetNetworkPreferences();
const char* email = prefs->GetPreferenceString( Script::GenerateCRC( "profile_email" ), Script::GenerateCRC("ui_string") );
const char* password = prefs->GetPreferenceString( Script::GenerateCRC( "profile_password" ), Script::GenerateCRC("ui_string") );
//Dbg_Printf( "************ Creating profile: Proskater for account %s, password %s\n", email, password );
gpConnectNewUser( &buddy_man->m_gp_conn, "proskater", email, password, GP_FIREWALL, GP_NON_BLOCKING, s_connect_callback, buddy_man );
/*if( buddy_man->m_command == vCOMMAND_LOGIN )
{
//Dbg_Printf( "Connecting instead\n" );
Script::RunScript( "log_in_profile" );
buddy_man->m_command = vCOMMAND_CONNECT;
s_connect_start_time = Tmr::GetTime();
result = gpConnect( &buddy_man->m_gp_conn, "proskater", email, password, GP_FIREWALL, GP_NON_BLOCKING, s_connect_callback, buddy_man );
}*/
//Dbg_Printf( "called gpconnect\n" );
// Deregister this thread with the sockets API
sockAPIderegthr();
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::add_player_to_menu( BuddyInfo* buddy, bool allow_join, bool allow_remove )
{
Script::CStruct* p_item_params;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
p_item_params = new Script::CStruct;
char upper_nick[1024];
//Dbg_Printf( "****** add_player_to_menu. Allow Join %d\n", (int) allow_join );
sprintf( upper_nick, buddy->m_Nick );
p_item_params->AddString( "name", buddy->m_Nick );
p_item_params->AddString( "status", buddy->m_StatusString );
p_item_params->AddString( "location", buddy->m_Location );
p_item_params->AddChecksum( "id", Script::GenerateCRC( "first_lobby_buddy" ) + buddy->m_Profile );
if( allow_join || allow_remove )
{
// create the parameters that are passed to the X script
Script::CStruct *p_script_params= new Script::CStruct;
p_script_params->AddInteger( "profile", buddy->m_Profile );
p_script_params->AddString( "nick", strupr( upper_nick ));
p_script_params->AddString( "status", buddy->m_StatusString );
p_script_params->AddString( "location", buddy->m_Location );
p_script_params->AddInteger( "join_ip", buddy->m_JoinIP );
p_script_params->AddInteger( "join_private_ip", buddy->m_JoinPrivateIP );
p_script_params->AddInteger( "join_port", buddy->m_JoinPort );
if( allow_remove )
{
p_script_params->AddChecksum( NONAME, Script::GenerateCRC( "allow_remove" ));
}
if( allow_join && ( buddy->m_Status == GP_PLAYING ))
{
//Dbg_Printf( "****** GP_PLAYING\n" );
p_script_params->AddChecksum( NONAME, Script::GenerateCRC( "allow_join" ));
}
if( allow_join )
{
p_script_params->AddChecksum( NONAME, Script::GenerateCRC( "in_lobby" ));
}
else
{
p_script_params->AddChecksum( "back_script", Script::GenerateCRC( "back_from_shell_buddy_options" ));
p_script_params->AddChecksum( "remove_script", Script::GenerateCRC( "shell_remove_buddy" ));
}
p_item_params->AddStructure( "pad_choose_params", p_script_params );
p_item_params->AddChecksum( "pad_choose_script",Script::GenerateCRC("present_buddy_options"));
}
else
{
p_item_params->AddChecksum( "pad_choose_script",Script::GenerateCRC("do_nothing"));
}
p_item_params->AddChecksum( "parent_menu_id", Script::GenerateCRC( "lobby_buddy_list_menu" ));
if( allow_join )
{
p_item_params->AddFloat( "scale", 1.1f );
}
//Script::RunScript("make_text_sub_menu_item",p_item_params);
Script::RunScript("homie_list_add_item",p_item_params);
delete p_item_params;
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::fill_buddy_list( bool clear_list, bool allow_join, bool allow_remove )
{
Lst::Search< BuddyInfo > sh;
BuddyInfo* buddy;
if( clear_list )
{
//Dbg_Printf( "Clearing buddy list menu\n" );
Script::RunScript( "destroy_lobby_buddy_list_children" );
}
for( buddy = sh.FirstItem( m_buddies ); buddy; buddy = sh.NextItem())
{
if( buddy->m_Pending )
{
continue;
}
add_player_to_menu( buddy, allow_join, allow_remove );
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::fill_prospective_buddy_list( void )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Lst::Search< PlayerInfo > sh;
PlayerInfo* player;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
for( player = gamenet_man->FirstPlayerInfo( sh, true ); player; player = gamenet_man->NextPlayerInfo( sh, true ))
{
if( player->IsLocalPlayer())
{
continue;
}
if( player->m_Profile && !IsAlreadyMyBuddy( player->m_Profile ))
{
Script::CStruct* p_item_params;
//Dbg_Printf( "Adding %s of %d to the list\n", player->m_Name, player->m_Profile );
p_item_params = new Script::CStruct;
p_item_params->AddString( "text", player->m_Name );
p_item_params->AddChecksum( "id", player->m_Profile );
p_item_params->AddChecksum( "pad_choose_script",Script::GenerateCRC("add_buddy"));
p_item_params->AddChecksum( "parent_menu_id", Script::GenerateCRC( "lobby_buddy_list_menu" ));
// create the parameters that are passed to the X script
Script::CStruct *p_script_params= new Script::CStruct;
p_script_params->AddInteger( "profile", player->m_Profile );
p_script_params->AddString( "nick", player->m_Name );
p_item_params->AddStructure( "pad_choose_params", p_script_params );
p_item_params->AddFloat( "scale", 1.1f );
Script::RunScript("make_text_sub_menu_item",p_item_params);
delete p_item_params;
delete p_script_params;
}
}
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::add_buddy( char *name, int profile )
{
GPResult result;
BuddyInfo* new_buddy;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetBottomUpHeap());
new_buddy = new BuddyInfo;
strcpy( new_buddy->m_Nick, name );
new_buddy->m_Profile = profile;
new_buddy->m_Status = 0;
new_buddy->m_Pending = true;
m_buddies.AddToTail( new_buddy );
result = gpSendBuddyRequest( &m_gp_conn, profile, "" );
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::cancel_add_buddy( void )
{
BuddyInfo* buddy;
Lst::Search< BuddyInfo > sh;
for( buddy = sh.FirstItem( m_buddies ); buddy; buddy = sh.NextItem())
{
if( buddy->m_Pending )
{
delete buddy;
return;
}
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::remove_buddy( int profile )
{
BuddyInfo* buddy;
Lst::Search< BuddyInfo > sh;
Script::CStruct* p_struct;
for( buddy = sh.FirstItem( m_buddies ); buddy; buddy = sh.NextItem())
{
if( buddy->m_Profile == profile )
{
delete buddy;
break;
}
}
gpDeleteBuddy( &m_gp_conn, profile );
p_struct = new Script::CStruct;
p_struct->AddChecksum( "id", Script::GenerateCRC( "first_lobby_buddy" ) + profile );
Script::RunScript( "removed_buddy", p_struct );
delete p_struct;
}
/*****************************************************************************
** Public Functions **
*****************************************************************************/
BuddyMan::BuddyMan( void )
{
GPResult result;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().NetworkHeap());
result = gpInitialize( &m_gp_conn, vGAMESPY_PRODUCT_ID );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_ERROR, s_error_callback, this );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_RECV_BUDDY_REQUEST, s_buddy_request, this );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_RECV_BUDDY_STATUS, s_buddy_status, this );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_RECV_BUDDY_MESSAGE, s_buddy_message, this );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_RECV_GAME_INVITE, s_game_invite, this );
Dbg_Assert( result == GP_NO_ERROR );
result = gpSetCallback( &m_gp_conn, GP_TRANSFER_CALLBACK, s_transfer_callback, this );
Dbg_Assert( result == GP_NO_ERROR );
m_buddy_logic_task = new Tsk::Task< BuddyMan > ( s_buddy_logic_code, *this );
m_logged_in = false;
m_state = vSTATE_WAIT;
m_profile = 0;
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
BuddyMan::~BuddyMan( void )
{
delete m_buddy_logic_task;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::Connected( GPProfile profile )
{
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
m_logged_in = true;
m_profile = profile;
m_state = vSTATE_LOGGED_IN;
//Dbg_Printf( "******************** PROFILE IS %d\n", m_profile );
Script::RunScript( "profile_logged_in" );
gpSetStatus( &m_gp_conn, GP_ONLINE, (char*) Script::GetString( "homie_status_online" ),
(char*) Script::GetString( "homie_status_logging_in" ));
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::IsLoggedIn( void )
{
return m_logged_in;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::Connect( void )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Mlp::Manager * mlp_man = Mlp::Manager::Instance();
Thread::PerThreadStruct net_thread_data;
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetBottomUpHeap());
m_state = vSTATE_CONNECTING;
s_connect_start_time = Tmr::GetTime();
Script::RunScript( "log_in_profile" );
net_thread_data.m_pEntry = s_threaded_buddy_connect;
net_thread_data.m_iInitialPriority = vSOCKET_THREAD_PRIORITY;
net_thread_data.m_pStackBase = gamenet_man->GetNetThreadStack();
net_thread_data.m_iStackSize = vNET_THREAD_STACK_SIZE;
net_thread_data.m_utid = 0x152;
Thread::CreateThread( &net_thread_data );
gamenet_man->SetNetThreadId( net_thread_data.m_osId );
StartThread( gamenet_man->GetNetThreadId(), this );
if( !m_buddy_logic_task->InList())
{
mlp_man->AddLogicTask( *m_buddy_logic_task );
}
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::CreateProfile( void )
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Mlp::Manager * mlp_man = Mlp::Manager::Instance();
Thread::PerThreadStruct net_thread_data;
m_state = vSTATE_CREATING_PROFILE;
s_connect_start_time = Tmr::GetTime();
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
net_thread_data.m_pEntry = s_threaded_buddy_create;
net_thread_data.m_iInitialPriority = vSOCKET_THREAD_PRIORITY;
net_thread_data.m_pStackBase = gamenet_man->GetNetThreadStack();
net_thread_data.m_iStackSize = vNET_THREAD_STACK_SIZE;
net_thread_data.m_utid = 0x152;
Thread::CreateThread( &net_thread_data );
gamenet_man->SetNetThreadId( net_thread_data.m_osId );
StartThread( gamenet_man->GetNetThreadId(), this );
mlp_man->AddLogicTask( *m_buddy_logic_task );
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::Disconnect( void )
{
BuddyInfo* buddy, *next;
Lst::Search< BuddyInfo > sh;
//Dbg_Printf( "***** Disconnecting from presence system\n" );
gpDisconnect( &m_gp_conn );
m_buddy_logic_task->Remove();
m_logged_in = false;
/*SetStatusAndLocation( GP_OFFLINE, (char*) Script::GetString( "homie_status_offline" ),
"" );*/
for( buddy = sh.FirstItem( m_buddies ); buddy; buddy = next )
{
next = sh.NextItem();
delete buddy;
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
int BuddyMan::GetProfile( void )
{
return m_profile;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::IsAlreadyMyBuddy( int profile )
{
BuddyInfo* buddy;
Lst::Search< BuddyInfo > sh;
for( buddy = sh.FirstItem( m_buddies ); buddy; buddy = sh.NextItem())
{
if( buddy->m_Profile == profile )
{
return true;
}
}
return false;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
int BuddyMan::NumBuddies( void )
{
return m_buddies.CountItems();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void BuddyMan::SetStatusAndLocation( int status, char* status_string, char* location )
{
Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().InternetTopDownHeap());
//Dbg_Printf( "Setting status to %d : %s , %s\n", status, status_string, location );
gpSetStatus( &m_gp_conn, (GPEnum) status, status_string, location );
Mem::Manager::sHandle().PopContext();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptSetUniqueId(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Script::CStruct* new_params;
Prefs::Preferences* prefs;
Tmr::Time time;
int ms_time;
char str_time[32];
time = Tmr::GetTime();
ms_time = (int) time;
//Dbg_Printf( "*************** (Getting Time) Setting unique id to %d\n", ms_time );
prefs = gamenet_man->GetNetworkPreferences();
new_params = new Script::CStruct;
sprintf( str_time, "%d", ms_time );
new_params->AddString( "ui_string", str_time );
prefs->SetPreference( Script::GenerateCRC( "unique_id" ), new_params );
delete new_params;
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptProfileLoggedIn(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
BuddyMan* buddy_man;
buddy_man = gamenet_man->mpBuddyMan;
return buddy_man->IsLoggedIn();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptProfileLogIn(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Prefs::Preferences* prefs;
prefs = gamenet_man->GetNetworkPreferences();
uint32 success = prefs->GetPreferenceChecksum( Script::GenerateCRC( "profile_success" ), Script::GenerateCRC( "checksum" ));
if( success != Script::GenerateCRC( "boolean_true" ))
{
return false;
}
gamenet_man->mpBuddyMan->Connect();
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptProfileLogOff(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
BuddyMan* buddy_man;
buddy_man = gamenet_man->mpBuddyMan;
buddy_man->Disconnect();
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptCreateProfile(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
gamenet_man->mpBuddyMan->CreateProfile();
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptFillBuddyList(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
bool clear_list, allow_join, allow_remove;
clear_list = pParams->ContainsFlag( "clear_list" );
allow_join = pParams->ContainsFlag( "allow_join" );
allow_remove = pParams->ContainsFlag( "allow_remove" );
//Dbg_Printf( "****** ScripFillBuddyList. Allow Join %d\n", (int) allow_join );
gamenet_man->mpBuddyMan->fill_buddy_list( clear_list, allow_join, allow_remove );
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptFillProspectiveBuddyList(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
gamenet_man->mpBuddyMan->fill_prospective_buddy_list();
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptAddBuddy(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
int profile;
const char* nick;
pParams->GetInteger( "profile", &profile, Script::ASSERT );
pParams->GetString( "nick", &nick, Script::ASSERT );
gamenet_man->mpBuddyMan->add_buddy((char *) nick, profile );
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptCancelAddBuddy(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
gamenet_man->mpBuddyMan->cancel_add_buddy();
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptRemoveBuddy(Script::CStruct *pParams, Script::CScript *pScript)
{
int profile;
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
pParams->GetInteger( "profile", &profile, Script::ASSERT );
gamenet_man->mpBuddyMan->remove_buddy( profile );
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptJoinBuddy(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
char location[1024];
int join_ip, join_private_ip, join_port;
const char* location_str;
bool observing, local;
Script::CStruct* p_struct;
observing = pParams->ContainsFlag( "observe" );
pParams->GetString( "location", &location_str, Script::ASSERT );
pParams->GetInteger( "join_ip", &join_ip, Script::ASSERT );
pParams->GetInteger( "join_private_ip", &join_private_ip, Script::ASSERT );
pParams->GetInteger( "join_port", &join_port, Script::ASSERT );
sprintf( location, "%d:%d:%d:%s", join_ip, join_private_ip, join_port, location_str );
local = false;
if((unsigned int) join_ip == peerGetLocalIP( gamenet_man->mpLobbyMan->GetPeer()))
{
join_ip = join_private_ip;
join_port = vHOST_PORT;
local = true;
}
if( observing )
{
gamenet_man->SetJoinMode( vJOIN_MODE_OBSERVE );
gamenet_man->mpBuddyMan->SetStatusAndLocation( GP_PLAYING, (char*) Script::GetString( "homie_status_observing" ), location );
}
else
{
gamenet_man->SetJoinMode( vJOIN_MODE_PLAY );
gamenet_man->mpBuddyMan->SetStatusAndLocation( GP_PLAYING, (char*) Script::GetString( "homie_status_playing" ), location );
}
char *ip_addr;
struct in_addr addr;
uint32 cookie;
p_struct = new Script::CStruct;
addr.s_addr = join_ip;
ip_addr = inet_ntoa( addr );
p_struct->AddComponent( NONAME, ESYMBOLTYPE_INTEGER, join_port );
p_struct->AddComponent( NONAME, ESYMBOLTYPE_STRING, ip_addr );
if( !local )
{
cookie = Mth::Rnd( 65535 );
p_struct->AddComponent( CRCD( 0x751f4599, "cookie" ), ESYMBOLTYPE_NAME, cookie );
}
Script::RunScript( "net_chosen_join_server", p_struct );
delete p_struct;
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptHasBuddies(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
return ( gamenet_man->mpBuddyMan->NumBuddies() > 0 );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptBuddyListFull(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
return ( gamenet_man->mpBuddyMan->NumBuddies() >= vMAX_BUDDIES );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
bool BuddyMan::ScriptSetLobbyStatus(Script::CStruct *pParams, Script::CScript *pScript)
{
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
Dbg_Assert( gamenet_man->mpBuddyMan->IsLoggedIn());
gamenet_man->mpBuddyMan->SetStatusAndLocation( GP_CHATTING, (char*) Script::GetString( "homie_status_chatting" ),
gamenet_man->mpLobbyMan->GetLobbyName());
return true;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
BuddyInfo::BuddyInfo( void )
: Lst::Node< BuddyInfo > ( this )
{
m_Pending = false;
m_Status = 0;
m_Location[0] = '\0';
sprintf( m_StatusString, "Offline" );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
} // namespace GameNet