var controls = (function(){ var controls = {} controls.cross = new Tool (cross_el) controls.cross.use = function(){ if (brush.mask == blit.cross) { controls.cross.el.innerHTML = "ssoɹɔ" brush.mask = blit.inverted_cross } else { controls.cross.el.innerHTML = "cross" brush.mask = blit.cross } brush.generate() drawing = true brush.modified = false } controls.cross.done = function(){ controls.cross.el.innerHTML = "cross" drawing = false } controls.circle = new Tool (circle_el) controls.circle.use = function(){ brush.mask = blit.circle brush.generate() drawing = true brush.modified = false } controls.circle.done = function(){ drawing = false } controls.square = new Tool (square_el) controls.square.use = function(){ brush.mask = blit.square brush.generate() brush.modified = false drawing = true } controls.square.done = function(){ drawing = false } controls.text = new Tool (text_el) controls.text.use = function(){ current_filetool && current_filetool.blur() } controls.select = new Tool (select_el) controls.select.use = function(){ selection.show() } controls.select.done = function(){ selection.hide() } controls.rotate = new Tool (rotate_el) controls.rotate.use = function(){ transform.set_mode('rotate') } controls.rotate.done = function(){ transform.done() } controls.scale = new Tool (scale_el) controls.scale.use = function(){ transform.set_mode('scale') } controls.scale.done = function(){ transform.done() } controls.slice = new Tool (slice_el) controls.slice.use = function(){ transform.set_mode('slice') } controls.slice.done = function(){ transform.done() } controls.translate = new Tool (translate_el) controls.translate.use = function(){ transform.set_mode('translate') } controls.translate.done = function(){ transform.done() } controls.fill = new Tool (fill_el) controls.fill.use = function(){ filling = true document.body.classList.add("bucket") } controls.fill.done = function(){ filling = false document.body.classList.remove("bucket") } controls.undo = new BlurredTool (undo_el) controls.undo.use = function(){ undo.undo() } controls.redo = new BlurredTool (redo_el) controls.redo.use = function(){ undo.redo() } controls.clear = new BlurredTool (clear_el) controls.clear.use = function(){ undo.new() undo.save_rect(0, 0, canvas.w, canvas.h) canvas.erase() current_filetool && current_filetool.blur() } controls.grid = new BlurredCheckbox (grid_el) controls.grid.memorable = true controls.grid.use = function(state){ state = typeof state == "boolean" ? state : ! document.body.classList.contains("grid") document.body.classList[ state ? "add" : "remove" ]('grid') letters.grid = palette.grid = canvas.grid = state canvas.resize_rapper() palette.resize_rapper() letters.resize_rapper() if (! selection.hidden) selection.reposition() this.update( state ) } ClipboardTool = FileTool.extend({ blur: function(){ this.__blur() clipboard.hide() } }) controls.save = new ClipboardTool (save_el) controls.save.use = function(){ clipboard.show() clipboard.export_mode() } controls.load = new ClipboardTool (load_el) controls.load.use = function(){ // console.log("use") clipboard.show() clipboard.import_mode() } controls.save_format = new RadioGroup(format_el) controls.save_format.name = 'save_format' controls.save_format.memorable = true var cs = controls.save_format.controls cs.mirc.use = cs.irssi.use = cs.ascii.use = function(){ clipboard.export_data() } // var ShaderTool = FileTool.extend({ active: false, use: function(state){ this.active = typeof state == "boolean" ? state : ! this.active if (this.active) { shader_rapper.style.display = "block" shader_textarea.focus() } else { shader_rapper.style.display = "none" } }, done: function(){ this.use(false) } }) controls.shader = new ShaderTool (shader_el) shader_textarea.value = shader_textarea.value || demo_shader.innerHTML shader_textarea.addEventListener("input", function(){ var fn = shader.build(shader_textarea.value) fn && shader.run(canvas) }) controls.animate = new BlurredCheckbox (animate_checkbox) controls.animate.use = function(state){ var state = shader.toggle() this.update(state) // controls.shader.focus() controls.shader.use(true) } controls.shader_target = new RadioGroup(shader_target_el) var cs = controls.shader_target.controls cs.canvas.use = function(){ shader.canvas = canvas } cs.brush.use = function(){ shader.canvas = brush } cs.selection.use = function(){ shader.canvas = selection.canvas } controls.experimental_palette = new HiddenCheckbox (experimental_palette_toggle) controls.experimental_palette.memorable = true controls.experimental_palette.use = function(state){ var state = palette.experimental(state) this.update(state) } controls.advanced = new BlurredCheckbox (advanced_checkbox) controls.advanced.memorable = true controls.advanced.use = function(state){ console.log(state) state = typeof state == "boolean" ? state : ! document.body.classList.contains('panke') if (state) document.body.classList.add('panke') else document.body.classList.remove('panke') this.update(state) } // controls.fg = new BlurredCheckbox (fg_checkbox) controls.fg.use = function(state){ brush.draw_fg = state || ! brush.draw_fg this.update(brush.draw_fg) } controls.bg = new BlurredCheckbox (bg_checkbox) controls.bg.use = function(state){ brush.draw_bg = state || ! brush.draw_bg this.update(brush.draw_bg) } controls.char = new BlurredCheckbox (char_checkbox) controls.char.use = function(state){ brush.draw_char = state || ! brush.draw_char this.update(brush.draw_char) } // // controls.turn = new BlurredCheckbox (turn_checkbox) // controls.turn.memorable = true // controls.turn.use = function(state){ // canvas.rotated = typeof state == "boolean" ? state : ! canvas.rotated // canvas.resize_rapper() // this.update(canvas.rotated) // } // controls.pixels = new BlurredCheckbox (pixels_checkbox) // controls.pixels.memorable = true // controls.pixels.use = function(state){ // canvas.pixels = typeof state == "boolean" ? state : ! canvas.pixels // document.body.classList.toggle("pixels", canvas.pixels) // this.update(canvas.pixels) // } controls.mirror_x = new BlurredCheckbox (mirror_x_checkbox) controls.mirror_x.use = function(state){ window.mirror_x = typeof state == "boolean" ? state : ! window.mirror_x this.update(window.mirror_x) } controls.mirror_y = new BlurredCheckbox (mirror_y_checkbox) controls.mirror_y.use = function(state){ window.mirror_y = typeof state == "boolean" ? state : ! window.mirror_y this.update(window.mirror_y) } // controls.vertical = new BlurredCheckbox (vertical_checkbox) controls.vertical.memorable = true controls.vertical.use = function(state){ canvas.vertical = typeof state == "boolean" ? state : ! canvas.vertical controls.vertical.refresh() } controls.vertical.refresh = function(){ if (canvas.vertical) { document.body.classList.add("vertical") } else { document.body.classList.remove("vertical") } palette.repaint() letters.repaint() this.update(canvas.vertical) } // controls.brush_w = new Lex (brush_w_el) controls.brush_h = new Lex (brush_h_el) controls.canvas_w = new Lex (canvas_w_el) controls.canvas_h = new Lex (canvas_h_el) // bind controls.bind = function(){ for (var n in controls){ var control = controls[n] if (typeof control === 'object' && 'bind' in control){ control.bind() } } [ controls.brush_w, controls.brush_h, controls.canvas_w, controls.canvas_h ].forEach(function(lex){ lex.span.addEventListener('mousedown', function(e){ lex.focus() if (is_mobile) cursor_input.focus() }) }); controls.brush_w.key = keys.single_numeral_key(controls.brush_w, function(w){ brush.resize(w, brush.h) }) controls.brush_w.raw_key = keys.arrow_key(function(w){ brush.size_add(w, 0) }) controls.brush_h.key = keys.single_numeral_key(controls.brush_h, function(h){ brush.resize(brush.w, h) }) controls.brush_h.raw_key = keys.arrow_key(function(h){ brush.size_add(0, h) }) controls.canvas_w.key = keys.multi_numeral_key(controls.canvas_w, 3) controls.canvas_w.onBlur = keys.multi_numeral_blur(controls.canvas_w, function(w){ canvas.resize(w, canvas.h) }) controls.canvas_w.raw_key = keys.arrow_key(function(w){ canvas.size_add(w, 0) }) controls.canvas_h.key = keys.multi_numeral_key(controls.canvas_h, 3) controls.canvas_h.onBlur = keys.multi_numeral_blur(controls.canvas_h, function(h){ canvas.resize(canvas.w, h) }) controls.canvas_h.raw_key = keys.arrow_key(function(h){ canvas.size_add(0, h) }) add_custom_el.addEventListener("click", function(){ custom.clone() }) } return controls })()