1) ANSI CSI CU[BDPU] sequences 2) Fix & finish Arabic/RTL text tool support 3) Documentation, instrumentation & unit tests 4) Layers & layout (e.g. for comics, zines, etc.) 5) Open and toggle a reference image in the background 6) Client-Server or Peer-to-Peer realtime collaboration 7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.) 8) {record,replay} {keyboard,mouse,...} events in debugging builds 9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle 10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14)) 11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools 12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...) 13) GUI TODO list: a) switch to Gtk b) https://material.io/resources/icons/?style=baseline c) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3) e) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...) Release roadmap: 1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object} 2) reimplement cursor unmasking w/ simple list of points 3) operators: crop, scale, shift, slice 4) auto{load,save} & {backup,restore} 5) tools: unicode block elements vim:ff=dos tw=0