1) ANSI CSI CU[BDPU] sequences & italic 2) Documentation, instrumentation & unit tests 3) Layers & layout (e.g. for comics, zines, etc.) 4) Open and toggle a reference image in the background 5) Client-Server or Peer-to-Peer realtime collaboration 6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.) 7) {record,replay} {keyboard,mouse,...} events in debugging builds 8) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle 9) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14)) 10) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools 11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...) 12) GUI TODO list: a) switch to Gtk b) replace logo w/ canvas panel in About dialogue c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...) d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3) Release roadmap: 1) BUG: fix & finish Arabic/RTL text tool support 2) BUG: a) text tool b) paste text c) undo 3) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object} 4) add hotkeys.txt mIRC art canvas to help menu 5) operators: crop, scale, shift, slice 6) auto{load,save} & {backup,restore} 7) tools: unicode block elements 8) floating/dockable toolbar vim:ff=dos tw=0