1) Implement ANSI CSI CU[BDPU] sequences & italic 2) Layers & layout (e.g. for comics, zines, etc.) 3) Implement instrumentation & unit tests, document 4) Open and toggle a reference image in the background 5) Client-Server or Peer-to-Peer realtime collaboration 6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.) 7) Incremental auto{load,save} & {backup,restore} (needs Settings window) 8) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools 9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...) High-priority list: 1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode 2) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text 3) operators: erase, rotate, scale, shift, slice, tile 4) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...) d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3) e) {copy,cut,insert from,paste}, {edit asset in new canvas,import from {canvas,object}} 5) cleanup & refactor 6) object tool: reset {clone,move} state on each transition to target state vim:ff=dos tw=0