From 6029f1ef4ef176b9405754bfad9a18a93f2cbed9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lucio=20Andr=C3=A9s=20Illanes=20Albornoz?= Date: Thu, 25 Oct 2018 02:31:39 +0200 Subject: [PATCH] js/ui/goodies.js: removed (unused.) index.html: updated. --- index.html | 4 -- js/ui/goodies.js | 132 ----------------------------------------------- 2 files changed, 136 deletions(-) delete mode 100644 js/ui/goodies.js diff --git a/index.html b/index.html index 67df141..8c232a9 100644 --- a/index.html +++ b/index.html @@ -10,9 +10,6 @@ -
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@@ -129,7 +126,6 @@ - diff --git a/js/ui/goodies.js b/js/ui/goodies.js deleted file mode 100644 index 67f245c..0000000 --- a/js/ui/goodies.js +++ /dev/null @@ -1,132 +0,0 @@ -var goodies = (function(){ - var goodies = {} - - goodies.build = () => { - Object.keys(goodies.list).map(() => { - goodies_rapper.appendChild(tool_canvas.el) - }) - } - - goodies.list = {} - - goodies.list.choppy = { - mode: 'brush', - fn: `var char = choice(" abcdef ") - lex.bg = +choice("0124") - lex.fg = +choice("01234") - lex.char = char - lex.opacity = char == " " ? 0 : 1`, - } - - goodies.list.foggy = { - mode: 'brush', - fn: `var char = choice(" abcdef ") - lex.bg = choice([14,15]) - lex.fg = choice("367") - lex.char = char - lex.opacity = char == " " ? 0 : 1`, - } - // goodies.list.name = { - // fn: ``, - // } - // goodies.list.name = { - // fn: ``, - // } - // goodies.list.name = { - // fn: ``, - // } - // goodies.list.name = { - // fn: ``, - // } - -// >> mirror brush (up-down) - -// NOTE: Animate this on the canvas, then draw: - -// if (x > h/2) { -// lex.assign( canvas.aa[h-y][x] ) -// } - - - -// >> rainbow stardust brush - -// Uncheck BG and animate this to brush: - -// lex.fg = hue(t) -// lex.char = choice(" ,'.,.','****** ") - - - -// >> noise brushes, works on a black background: - -// lex.bg = max(5, yellow(randint(t))) -// lex.opacity = lex.bg == colors.black ? 0 : 1 - - - -// >> simple rainbow: - -// if (lex.bg != 1) lex.bg = randint(t) -// lex.opacity = lex.bg == colors.black ? 0 : 1 - - - -// >> self-erasing: - -// if (lex.bg != 1) lex.bg = yellow(randint(t)) -// lex.opacity = lex.bg == colors.black ? 0 : 1 - - - -// >> cycling rainbow brush - -// if (lex.bg != 1) lex.bg = hue( all_color_hue_order.indexOf( color_names[ lex.bg ] ) + 1 ) -// lex.opacity = lex.bg == colors.black ? 0 : 1 - - - -// >> "stars" brush.. set your brush to paint just the character "#" - -// if (lex.char == "#") { -// lex.fg = hue(randint(15)) -// lex.char = random() > 0.1 ? " " : "+@*.,\"+'*-"[randint(10)] -// } - - - -// >> use fg char to mask mask what you're drawing on the bg - -// if (lex.char != "/") { lex.bg = 1 } - - - -// >> sharded glitch brush - -// Example: http://asdf.us/z/kksnvs.png - -// Use on a brush: - -// lex.bg = t/y/x -// lex.opacity = lex.bg % 1 ? 0 : 1 - - - -// >> incremental brush - -// Set your brush to be the ^ character, square, about 10x10 -// Draw "char" only -// Then animate this shader on the canvas: - -// if (lex.char=="^") { -// lex.bg += 1 -// lex.char = " " -// } -// lex.bg += 1 - - - - - - return goodies -}) \ No newline at end of file