diff --git a/index.html b/index.html
index 67df141..8c232a9 100644
--- a/index.html
+++ b/index.html
@@ -10,9 +10,6 @@
-
-
-
@@ -129,7 +126,6 @@
-
diff --git a/js/ui/goodies.js b/js/ui/goodies.js
deleted file mode 100644
index 67f245c..0000000
--- a/js/ui/goodies.js
+++ /dev/null
@@ -1,132 +0,0 @@
-var goodies = (function(){
- var goodies = {}
-
- goodies.build = () => {
- Object.keys(goodies.list).map(() => {
- goodies_rapper.appendChild(tool_canvas.el)
- })
- }
-
- goodies.list = {}
-
- goodies.list.choppy = {
- mode: 'brush',
- fn: `var char = choice(" abcdef ")
- lex.bg = +choice("0124")
- lex.fg = +choice("01234")
- lex.char = char
- lex.opacity = char == " " ? 0 : 1`,
- }
-
- goodies.list.foggy = {
- mode: 'brush',
- fn: `var char = choice(" abcdef ")
- lex.bg = choice([14,15])
- lex.fg = choice("367")
- lex.char = char
- lex.opacity = char == " " ? 0 : 1`,
- }
- // goodies.list.name = {
- // fn: ``,
- // }
- // goodies.list.name = {
- // fn: ``,
- // }
- // goodies.list.name = {
- // fn: ``,
- // }
- // goodies.list.name = {
- // fn: ``,
- // }
-
-// >> mirror brush (up-down)
-
-// NOTE: Animate this on the canvas, then draw:
-
-// if (x > h/2) {
-// lex.assign( canvas.aa[h-y][x] )
-// }
-
-
-
-// >> rainbow stardust brush
-
-// Uncheck BG and animate this to brush:
-
-// lex.fg = hue(t)
-// lex.char = choice(" ,'.,.','****** ")
-
-
-
-// >> noise brushes, works on a black background:
-
-// lex.bg = max(5, yellow(randint(t)))
-// lex.opacity = lex.bg == colors.black ? 0 : 1
-
-
-
-// >> simple rainbow:
-
-// if (lex.bg != 1) lex.bg = randint(t)
-// lex.opacity = lex.bg == colors.black ? 0 : 1
-
-
-
-// >> self-erasing:
-
-// if (lex.bg != 1) lex.bg = yellow(randint(t))
-// lex.opacity = lex.bg == colors.black ? 0 : 1
-
-
-
-// >> cycling rainbow brush
-
-// if (lex.bg != 1) lex.bg = hue( all_color_hue_order.indexOf( color_names[ lex.bg ] ) + 1 )
-// lex.opacity = lex.bg == colors.black ? 0 : 1
-
-
-
-// >> "stars" brush.. set your brush to paint just the character "#"
-
-// if (lex.char == "#") {
-// lex.fg = hue(randint(15))
-// lex.char = random() > 0.1 ? " " : "+@*.,\"+'*-"[randint(10)]
-// }
-
-
-
-// >> use fg char to mask mask what you're drawing on the bg
-
-// if (lex.char != "/") { lex.bg = 1 }
-
-
-
-// >> sharded glitch brush
-
-// Example: http://asdf.us/z/kksnvs.png
-
-// Use on a brush:
-
-// lex.bg = t/y/x
-// lex.opacity = lex.bg % 1 ? 0 : 1
-
-
-
-// >> incremental brush
-
-// Set your brush to be the ^ character, square, about 10x10
-// Draw "char" only
-// Then animate this shader on the canvas:
-
-// if (lex.char=="^") {
-// lex.bg += 1
-// lex.char = " "
-// }
-// lex.bg += 1
-
-
-
-
-
- return goodies
-})
\ No newline at end of file