mirror of
https://github.com/lalbornoz/roar.git
synced 2024-11-22 23:36:36 +00:00
214 lines
5.1 KiB
JavaScript
214 lines
5.1 KiB
JavaScript
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var keys = (function(){
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var keys = {}
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keys.bind = function(){
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cursor_input.addEventListener('keydown', function(e){
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// console.log("keycode:", e.keyCode)
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if (e.altKey) {
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document.body.classList.add("dropper")
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}
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switch (e.keyCode) {
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case 27: // esc
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if (!selection.hidden && current_canvas === canvas){
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selection.hide()
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selection.show()
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} else if (focused){
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focused.blur()
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}
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return
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}
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if (window.focused && focused.raw_key) {
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focused.raw_key(e)
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return
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}
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switch (e.keyCode) {
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case 219: // [
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if (current_tool.name != "text") {
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e.preventDefault()
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brush.contract(1)
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brush.modified = false
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check_if_lost_focus()
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}
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break
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case 221: // ]
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if (current_tool.name != "text") {
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e.preventDefault()
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brush.expand(1)
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brush.modified = false
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}
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break
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case 8: // backspace
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e.preventDefault()
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if (current_canvas === canvas)
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undo.new()
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current_canvas.focus_add(-1, 0)
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if (current_canvas === canvas)
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undo.save_focused_lex()
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focused.char = " "
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focused.build()
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return
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case 13: // return
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e.preventDefault()
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current_canvas.focusLex(focused.y, focused.x+1)
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return
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case 38: // up
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e.preventDefault()
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current_canvas.focus_add(0, -1)
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break
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case 40: // down
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e.preventDefault()
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current_canvas.focus_add(0, 1)
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break
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case 37: // left
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e.preventDefault()
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current_canvas.focus_add(-1, 0)
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break
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case 39: // right
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e.preventDefault()
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current_canvas.focus_add(1, 0)
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break
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// use typical windows and os x shortcuts
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// undo: ctrl-z or cmd-z
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// redo: ctrl-y or shift-cmd-z
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case 89: // y
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if (!e.ctrlKey && !e.metaKey) break;
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e.preventDefault();
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undo.redo();
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break
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case 90: // z
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if (!e.ctrlKey && !e.metaKey) break;
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e.preventDefault();
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if (e.shiftKey)
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undo.redo();
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else
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undo.undo();
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break
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// default:
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// if (focused) { focused.key(undefined, e.keyCode) }
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}
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})
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cursor_input.addEventListener('input', function(e){
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/*
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if (! e.metaKey && ! e.ctrlKey && ! e.altKey) {
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e.preventDefault()
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}
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*/
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if (current_tool.name == "shader") {
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cursor_input.value = ""
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return
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}
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var char = cursor_input.value
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cursor_input.value = ""
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// console.log("input:", char)
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if (current_tool.name != "text" && ! brush.modified) {
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brush.char = char
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if (char == " ") {
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brush.bg = brush.fg
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}
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else if (brush.bg != fillColor) {
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brush.fg = brush.bg
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brush.bg = fillColor
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}
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brush.rebuild()
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}
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if (focused && char) {
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var y = focused.y, x = focused.x
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if (current_canvas === canvas){
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undo.new()
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undo.save_focused_lex()
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}
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var moving = focused.key(char, e.keyCode)
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if ( ! moving || ! ('y' in focused && 'x' in focused) ) { return }
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current_canvas.focus_add(1, 0)
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}
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})
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cursor_input.addEventListener("keyup", function(e){
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if (! e.altKey) {
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document.body.classList.remove("dropper")
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}
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})
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}
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keys.int_key = function (f) {
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return function (key, keyCode) {
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var n = parseInt(key)
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! isNaN(n) && f(n)
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}
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}
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keys.arrow_key = function (fn) {
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return function (e){
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switch (e.keyCode) {
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case 38: // up
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e.preventDefault()
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fn(1)
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break
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case 40: // down
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e.preventDefault()
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fn(-1)
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break
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}
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}
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}
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keys.left_right_key = function (fn) {
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return function (e){
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switch (e.keyCode) {
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case 39: // right
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e.preventDefault()
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fn(1)
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break
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case 38: // up
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case 40: // down
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e.preventDefault()
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fn(0)
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break
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case 37: // left
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e.preventDefault()
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fn(-1)
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break
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}
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}
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}
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keys.single_numeral_key = function (lex, fn) {
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return keys.int_key(function(n, keyCode){
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if (n == 0) n = 10
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lex.blur()
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fn(n)
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})
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}
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keys.multi_numeral_key = function (lex, digits){
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return keys.int_key(function(n, keyCode){
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lex.read()
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if (lex.char.length < digits) {
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n = parseInt(lex.char) * 10 + n
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}
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lex.char = ""+n
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lex.build()
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})
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}
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keys.multi_numeral_blur = function (lex, fn){
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return function(){
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var n = parseInt(lex.char)
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if (isNaN(n)) return
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fn(n)
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}
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}
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return keys
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})()
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function check_if_lost_focus() {
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if (! window.focused || ! window.focused.span)
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window.focused = canvas.aa[0][0]
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}
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