#define XF86AudioMute 0x1008ff12 #define XF86AudioLowerVolume 0x1008ff11 #define XF86AudioRaiseVolume 0x1008ff13 #define XF86AudioPlay 0x1008ff14 #define XF86MonBrightnessDown 0x1008ff03 #define XF86MonBrightnessUp 0x1008ff02 static const unsigned int borderpx = 0; static const unsigned int snap = 32; static const int showbar = 0; static const int topbar = 1; static const float mfact = 0.55; static const int nmaster = 1; static const int resizehints = 0; static const int lockfullscreen = 1; static const Layout layouts[] = { { "", tile } }; static const Rule rules[] = { { NULL, NULL, NULL, 0, False, -1 } }; static const char *tags[] = { "chat", "dev", "irc", "recon", "supernets", "work", "www", "media", "other" }; static const char *fonts[] = { "Misc Ohsnap.Icons:style=Regular:size=11" }; static const char dmenufont[] = "Misc Ohsnap.Icons:style=Regular:size=11"; static const char *colors[][3] = { [SchemeNorm] = { "#FFFFFF", "#000000", "#444444" }, [SchemeSel] = { "#00D787", "#000000", "#00D787" }, }; #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } static char dmenumon[2] = "0"; // TODO: Do we really need this? static const char *dmenucmd[] = { "dmenu_run", "-m", "0", "-fn", dmenufont, "-nb", "#000000", "-nf", "#FFFFFF", "-sb", "#000000", "-sf", "#00D787", NULL }; static const char *termcmd[] = { "alacritty", NULL }; static const char *volume_toggle[] = { "pactl", "set-sink-mute", "0", "toggle", NULL }; static const char *volume_down[] = { "amixer", "-q", "set", "Master", "10-", NULL }; static const char *volume_up[] = { "amixer", "-q", "set", "Master", "10+", NULL }; static const char *music_toggle[] = { "cmus-remote", "-u", NULL }; static const char *backlight_down[] = { "xbacklight", "-dec", "10", NULL }; static const char *backlight_up[] = { "xbacklight", "-inc", "10", NULL }; static Key keys[] = { { MODKEY, XK_Return, spawn, {.v = termcmd } }, { MODKEY, XK_Down, incnmaster, {.i = +1 } }, { MODKEY, XK_Up, incnmaster, {.i = -1 } }, { MODKEY, XK_Left, setmfact, {.f = -0.05} }, { MODKEY, XK_Right, setmfact, {.f = +0.05} }, { MODKEY, XK_h, togglebar, {0} }, { MODKEY, XK_k, killclient, {0} }, { MODKEY, XK_q, quit, {0} }, { MODKEY, XK_f, setlayout, {.v = &layouts[0] } }, { MODKEY, XK_r, spawn, {.v = dmenucmd } }, { 0, XF86AudioMute, spawn, {.v = volume_toggle } }, { 0, XF86AudioLowerVolume, spawn, {.v = volume_down } }, { 0, XF86AudioRaiseVolume, spawn, {.v = volume_up } }, { 0, XF86AudioPlay, spawn, {.v = music_toggle } }, { 0, XF86MonBrightnessDown, spawn, {.v = backlight_down } }, { 0, XF86MonBrightnessUp, spawn, {.v = backlight_up } }, { 0, XK_Print, spawn, SHCMD("~/.scripts/shotz -u") }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) }; static Button buttons[] = { { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, };