```eval_rst .. include:: /header.rst :github_url: |github_link_base|/porting/os.md ``` # Operating system and interrupts LVGL is **not thread-safe** by default. However, in the following conditions it's valid to call LVGL related functions: - In *events*. Learn more in [Events](/overview/event). - In *lv_timer*. Learn more in [Timers](/overview/timer). ## Tasks and threads If you need to use real tasks or threads, you need a mutex which should be invoked before the call of `lv_timer_handler` and released after it. Also, you have to use the same mutex in other tasks and threads around every LVGL (`lv_...`) related function call and code. This way you can use LVGL in a real multitasking environment. Just make use of a mutex to avoid the concurrent calling of LVGL functions. Here is some pseudocode to illustrate the concept: ```c static mutex_t lvgl_mutex; void lvgl_thread(void) { while(1) { mutex_lock(&lvgl_mutex); lv_task_handler(); mutex_unlock(&lvgl_mutex); thread_sleep(10); /* sleep for 10 ms */ } } void other_thread(void) { /* You must always hold the mutex while using LVGL APIs */ mutex_lock(&lvgl_mutex); lv_obj_t *img = lv_img_create(lv_scr_act()); mutex_unlock(&lvgl_mutex); while(1) { mutex_lock(&lvgl_mutex); /* change to the next image */ lv_img_set_src(img, next_image); mutex_unlock(&lvgl_mutex); thread_sleep(2000); } } ``` ## Interrupts Try to avoid calling LVGL functions from interrupt handlers (except `lv_tick_inc()` and `lv_disp_flush_ready()`). But if you need to do this you have to disable the interrupt which uses LVGL functions while `lv_timer_handler` is running. It's a better approach to simply set a flag or some value in the interrupt, and periodically check it in an LVGL timer (which is run by `lv_timer_handler`).