## bmp2array4bit bmp2array4bit.py reads a bmp file, and creates C (or C++) code that contains two arrays for adding images to four-bit sprites. See [Sprite_image_4bit](../../examples/Sprite/Sprite_image_4bit) for an example. It is loosely based on Spark Fun's bmp2array script, https://github.com/sparkfun/BMPtoArray/blob/master/bmp2array.py. The bmp file format is documented in https://en.wikipedia.org/wiki/BMP_file_format. You'll need python 3.6 (the original uses Python 2.7) `usage: python bmp2array4bit.py [-v] star.bmp [-o myfile.c]` Create the bmp file in Gimp (www.gimp.org) from any image as follows: * Remove the alpha channel (if it has one) Layer -> Transparency -> Remove Alpha Channel * Set the mode to indexed. Image -> Mode -> Indexed... * Select Generate optimum palette with 16 colors (max) * Export the file with a .bmp extension. Do **NOT** select options: * Run-Length Encoded * Compatibility Options: "Do not write color space information" * There are no Advanced Options available with these settings (There are other tools that will produce bmp files, and these should work provided you don't use run-length encoding or other advanced features). The first array produced is the palette for the image. The second is the image itself.