// Example for drawSmoothArc function. // Draws smooth arcs with rounded or square smooth ends #include // Include the graphics library TFT_eSPI tft = TFT_eSPI(); // Create object "tft" // ------------------------------------------------------------------------- // Setup // ------------------------------------------------------------------------- void setup(void) { Serial.begin(115200); tft.init(); tft.setRotation(1); tft.fillScreen(TFT_BLACK); } // ------------------------------------------------------------------------- // Main loop // ------------------------------------------------------------------------- void loop() { static uint32_t count = 0; uint16_t fg_color = random(0x10000); uint16_t bg_color = TFT_BLACK; // This is the background colour used for smoothing (anti-aliasing) uint16_t x = random(tft.width()); // Position of centre of arc uint16_t y = random(tft.height()); uint8_t radius = random(20, tft.width()/4); // Outer arc radius uint8_t thickness = random(1, radius / 4); // Thickness uint8_t inner_radius = radius - thickness; // Calculate inner radius (can be 0 for circle segment) // 0 degrees is at 6 o'clock position // Arcs are drawn clockwise from start_angle to end_angle uint16_t start_angle = random(361); // Start angle must be in range 0 to 360 uint16_t end_angle = random(361); // End angle must be in range 0 to 360 bool arc_end = random(2); // true = round ends, false = square ends (arc_end parameter can be omitted, ends will then be square) tft.drawSmoothArc(x, y, radius, inner_radius, start_angle, end_angle, fg_color, bg_color, arc_end); count++; if (count < 30) delay(500); // After 15s draw as fast as possible! }