//The Game of Life, also known simply as Life, is a cellular automaton //devised by the British mathematician John Horton Conway in 1970. // https://en.wikipedia.org/wiki/Conway's_Game_of_Life // See license at end of file. // Adapted by Bodmer #include // Hardware-specific library #include TFT_eSPI tft = TFT_eSPI(); // Invoke custom library // Maximum number of generations until the screen is refreshed #define MAX_GEN_COUNT 500 // The ESP8266 has plenty of memory so we can create a large array // 2 x 2 pixel cells, array size = 5120 bytes per array, runs fast #define GRIDX 80 #define GRIDY 64 #define CELLXY 2 // 1 x 1 pixel cells, array size = 20480 bytes per array //#define GRIDX 160 //#define GRIDY 128 //#define CELLXY 1 #define GEN_DELAY 10 // Set a delay between each generation to slow things down //Current grid and newgrid arrays are needed uint8_t grid[GRIDX][GRIDY]; //The new grid for the next generation uint8_t newgrid[GRIDX][GRIDY]; //Number of generations uint16_t genCount = 0; void setup() { //Set up the display tft.init(); tft.setRotation(3); tft.fillScreen(TFT_BLACK); tft.setTextSize(1); tft.setTextColor(TFT_WHITE); tft.setCursor(0, 0); } void loop() { //Display a simple splash screen tft.fillScreen(TFT_BLACK); tft.setTextSize(2); tft.setTextColor(TFT_WHITE); tft.setCursor(40, 5); tft.println(F("Arduino")); tft.setCursor(35, 25); tft.println(F("Cellular")); tft.setCursor(35, 45); tft.println(F("Automata")); delay(1000); tft.fillScreen(TFT_BLACK); initGrid(); genCount = MAX_GEN_COUNT; drawGrid(); //Compute generations for (int gen = 0; gen < genCount; gen++) { computeCA(); drawGrid(); delay(GEN_DELAY); for (int16_t x = 1; x < GRIDX-1; x++) { for (int16_t y = 1; y < GRIDY-1; y++) { grid[x][y] = newgrid[x][y]; } } } } //Draws the grid on the display void drawGrid(void) { uint16_t color = TFT_WHITE; for (int16_t x = 1; x < GRIDX - 1; x++) { for (int16_t y = 1; y < GRIDY - 1; y++) { if ((grid[x][y]) != (newgrid[x][y])) { if (newgrid[x][y] == 1) color = 0xFFFF; //random(0xFFFF); else color = 0; tft.fillRect(CELLXY * x, CELLXY * y, CELLXY, CELLXY, color); } } } } //Initialise Grid void initGrid(void) { for (int16_t x = 0; x < GRIDX; x++) { for (int16_t y = 0; y < GRIDY; y++) { newgrid[x][y] = 0; if (x == 0 || x == GRIDX - 1 || y == 0 || y == GRIDY - 1) { grid[x][y] = 0; } else { if (random(3) == 1) grid[x][y] = 1; else grid[x][y] = 0; } } } } //Compute the CA. Basically everything related to CA starts here void computeCA() { for (int16_t x = 1; x < GRIDX; x++) { for (int16_t y = 1; y < GRIDY; y++) { int neighbors = getNumberOfNeighbors(x, y); if (grid[x][y] == 1 && (neighbors == 2 || neighbors == 3 )) { newgrid[x][y] = 1; } else if (grid[x][y] == 1) newgrid[x][y] = 0; if (grid[x][y] == 0 && (neighbors == 3)) { newgrid[x][y] = 1; } else if (grid[x][y] == 0) newgrid[x][y] = 0; } } } // Check the Moore neighbourhood int getNumberOfNeighbors(int x, int y) { return grid[x - 1][y] + grid[x - 1][y - 1] + grid[x][y - 1] + grid[x + 1][y - 1] + grid[x + 1][y] + grid[x + 1][y + 1] + grid[x][y + 1] + grid[x - 1][y + 1]; } /* The MIT License (MIT) Copyright (c) 2016 RuntimeProjects.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */