// Pin selections here are based on the original Adafruit Learning System // guide for the Teensy 3.x project. Some of these pin numbers don't even // exist on the smaller SAMD M0 & M4 boards, so you may need to make other // selections: // GRAPHICS SETTINGS (appearance of eye) ----------------------------------- // If using a SINGLE EYE, you might want this next line enabled, which // uses a simpler "football-shaped" eye that's left/right symmetrical. // Default shape includes the caruncle, creating distinct left/right eyes. //#define SYMMETRICAL_EYELID // Enable ONE of these #includes -- HUGE graphics tables for various eyes: #include "data/defaultEye.h" // Standard human-ish hazel eye -OR- //#include "data/dragonEye.h" // Slit pupil fiery dragon/demon eye -OR- //#include "data/noScleraEye.h" // Large iris, no sclera -OR- //#include "data/goatEye.h" // Horizontal pupil goat/Krampus eye -OR- //#include "data/newtEye.h" // Eye of newt -OR- //#include "data/terminatorEye.h" // Git to da choppah! //#include "data/catEye.h" // Cartoonish cat (flat "2D" colors) //#include "data/owlEye.h" // Minerva the owl (DISABLE TRACKING) //#include "data/naugaEye.h" // Nauga googly eye (DISABLE TRACKING) //#include "data/doeEye.h" // Cartoon deer eye (DISABLE TRACKING) // DISPLAY HARDWARE SETTINGS (screen type & connections) ------------------- #define TFT_COUNT 1 // Number of screens (1 or 2) #define TFT1_CS -1 // TFT 1 chip select pin (set to -1 to use TFT_eSPI setup) #define TFT2_CS -1 // TFT 2 chip select pin (set to -1 to use TFT_eSPI setup) #define TFT_1_ROT 1 // TFT 1 rotation #define TFT_2_ROT 1 // TFT 2 rotation #define EYE_1_XPOSITION 0 // x shift for eye 1 image on display #define EYE_2_XPOSITION 320 - 128 // x shift for eye 2 image on display #define DISPLAY_BACKLIGHT -1 // Pin for backlight control (-1 for none) #define BACKLIGHT_MAX 255 // EYE LIST ---------------------------------------------------------------- #define NUM_EYES 2 // Number of eyes to display (1 or 2) #define BLINK_PIN -1 // Pin for manual blink button (BOTH eyes) #define LH_WINK_PIN -1 // Left wink pin (set to -1 for no pin) #define RH_WINK_PIN -1 // Right wink pin (set to -1 for no pin) // This table contains ONE LINE PER EYE. The table MUST be present with // this name and contain ONE OR MORE lines. Each line contains THREE items: // a pin number for the corresponding TFT/OLED display's SELECT line, a pin // pin number for that eye's "wink" button (or -1 if not used), a screen // rotation value (0-3) and x position offset for that eye. #if (NUM_EYES == 2) eyeInfo_t eyeInfo[] = { { TFT1_CS, LH_WINK_PIN, TFT_1_ROT, EYE_1_XPOSITION }, // LEFT EYE chip select and wink pins, rotation and offset { TFT2_CS, RH_WINK_PIN, TFT_2_ROT, EYE_2_XPOSITION }, // RIGHT EYE chip select and wink pins, rotation and offset }; #else eyeInfo_t eyeInfo[] = { { TFT1_CS, LH_WINK_PIN, TFT_1_ROT, EYE_1_XPOSITION }, // EYE chip select and wink pins, rotation and offset }; #endif // INPUT SETTINGS (for controlling eye motion) ----------------------------- // JOYSTICK_X_PIN and JOYSTICK_Y_PIN specify analog input pins for manually // controlling the eye with an analog joystick. If set to -1 or if not // defined, the eye will move on its own. // IRIS_PIN speficies an analog input pin for a photocell to make pupils // react to light (or potentiometer for manual control). If set to -1 or // if not defined, the pupils will change on their own. // BLINK_PIN specifies an input pin for a button (to ground) that will // make any/all eyes blink. If set to -1 or if not defined, the eyes will // only blink if AUTOBLINK is defined, or if the eyeInfo[] table above // includes wink button settings for each eye. //#define JOYSTICK_X_PIN A0 // Analog pin for eye horiz pos (else auto) //#define JOYSTICK_Y_PIN A1 // Analog pin for eye vert position (") //#define JOYSTICK_X_FLIP // If defined, reverse stick X axis //#define JOYSTICK_Y_FLIP // If defined, reverse stick Y axis #define TRACKING // If defined, eyelid tracks pupil #define AUTOBLINK // If defined, eyes also blink autonomously // #define LIGHT_PIN -1 // Light sensor pin #define LIGHT_CURVE 0.33 // Light sensor adjustment curve #define LIGHT_MIN 0 // Minimum useful reading from light sensor #define LIGHT_MAX 1023 // Maximum useful reading from sensor #define IRIS_SMOOTH // If enabled, filter input from IRIS_PIN #if !defined(IRIS_MIN) // Each eye might have its own MIN/MAX #define IRIS_MIN 90 // Iris size (0-1023) in brightest light #endif #if !defined(IRIS_MAX) #define IRIS_MAX 130 // Iris size (0-1023) in darkest light #endif