// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.4.1 // LVGL version: 8.3.11 // Project name: AcidDrop #ifndef _ACIDDROP_UI_HELPERS_H #define _ACIDDROP_UI_HELPERS_H #ifdef __cplusplus extern "C" { #endif #include "ui.h" #define _UI_TEMPORARY_STRING_BUFFER_SIZE 32 #define _UI_BAR_PROPERTY_VALUE 0 #define _UI_BAR_PROPERTY_VALUE_WITH_ANIM 1 void _ui_bar_set_property( lv_obj_t *target, int id, int val); #define _UI_BASIC_PROPERTY_POSITION_X 0 #define _UI_BASIC_PROPERTY_POSITION_Y 1 #define _UI_BASIC_PROPERTY_WIDTH 2 #define _UI_BASIC_PROPERTY_HEIGHT 3 void _ui_basic_set_property( lv_obj_t *target, int id, int val); #define _UI_DROPDOWN_PROPERTY_SELECTED 0 void _ui_dropdown_set_property( lv_obj_t *target, int id, int val); #define _UI_IMAGE_PROPERTY_IMAGE 0 void _ui_image_set_property( lv_obj_t *target, int id, uint8_t *val); #define _UI_LABEL_PROPERTY_TEXT 0 void _ui_label_set_property( lv_obj_t *target, int id, const char *val); #define _UI_ROLLER_PROPERTY_SELECTED 0 #define _UI_ROLLER_PROPERTY_SELECTED_WITH_ANIM 1 void _ui_roller_set_property( lv_obj_t *target, int id, int val); #define _UI_SLIDER_PROPERTY_VALUE 0 #define _UI_SLIDER_PROPERTY_VALUE_WITH_ANIM 1 void _ui_slider_set_property( lv_obj_t *target, int id, int val); void _ui_screen_change( lv_obj_t ** target, lv_scr_load_anim_t fademode, int spd, int delay, void (*target_init)(void)); void _ui_screen_delete( lv_obj_t ** target ); void _ui_arc_increment( lv_obj_t *target, int val); void _ui_bar_increment( lv_obj_t *target, int val, int anm); void _ui_slider_increment( lv_obj_t *target, int val, int anm); void _ui_keyboard_set_target( lv_obj_t *keyboard, lv_obj_t *textarea); #define _UI_MODIFY_FLAG_ADD 0 #define _UI_MODIFY_FLAG_REMOVE 1 #define _UI_MODIFY_FLAG_TOGGLE 2 void _ui_flag_modify( lv_obj_t *target, int32_t flag, int value); #define _UI_MODIFY_STATE_ADD 0 #define _UI_MODIFY_STATE_REMOVE 1 #define _UI_MODIFY_STATE_TOGGLE 2 void _ui_state_modify( lv_obj_t *target, int32_t state, int value); #define UI_MOVE_CURSOR_UP 0 #define UI_MOVE_CURSOR_RIGHT 1 #define UI_MOVE_CURSOR_DOWN 2 #define UI_MOVE_CURSOR_LEFT 3 void _ui_textarea_move_cursor(lv_obj_t * target, int val) ; void scr_unloaded_delete_cb(lv_event_t * e); void _ui_opacity_set( lv_obj_t *target, int val); /** Describes an animation*/ typedef struct _ui_anim_user_data_t { lv_obj_t *target; lv_img_dsc_t **imgset; int32_t imgset_size; int32_t val; } ui_anim_user_data_t; void _ui_anim_callback_free_user_data(lv_anim_t *a); void _ui_anim_callback_set_x(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_y(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_width(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_height(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_opacity(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_image_zoom(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_image_angle(lv_anim_t* a, int32_t v); void _ui_anim_callback_set_image_frame(lv_anim_t* a, int32_t v); int32_t _ui_anim_callback_get_x(lv_anim_t* a); int32_t _ui_anim_callback_get_y(lv_anim_t* a); int32_t _ui_anim_callback_get_width(lv_anim_t* a); int32_t _ui_anim_callback_get_height(lv_anim_t* a); int32_t _ui_anim_callback_get_opacity(lv_anim_t* a); int32_t _ui_anim_callback_get_image_zoom(lv_anim_t* a); int32_t _ui_anim_callback_get_image_angle(lv_anim_t* a); int32_t _ui_anim_callback_get_image_frame(lv_anim_t* a); void _ui_arc_set_text_value( lv_obj_t *trg, lv_obj_t *src, const char *prefix, const char *postfix); void _ui_slider_set_text_value( lv_obj_t *trg, lv_obj_t *src, const char *prefix, const char *postfix); void _ui_checked_set_text_value( lv_obj_t *trg, lv_obj_t *src, const char *txt_on, const char *txt_off); void _ui_spinbox_step(lv_obj_t * target, int val) ; void _ui_switch_theme(int val) ; #ifdef __cplusplus } /*extern "C"*/ #endif #endif